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zero_mission:basic_guides:mage:clipdata [2017/08/30 18:27] – [1- Basic Blocks] oneof99 | zero_mission:basic_guides:mage:clipdata [2017/08/31 17:11] – oneof99 | ||
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===== Clipdata List ===== | ===== Clipdata List ===== | ||
+ | [[zero_mission: | ||
+ | --------------------------------------------- | ||
==== 1- Basic Blocks ==== | ==== 1- Basic Blocks ==== | ||
0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | 0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | ||
- | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. | + | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. Enemies can pass through this as if it is air! |
2: Non-power grip - Pretty self explanatory, | 2: Non-power grip - Pretty self explanatory, | ||
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2E/2F: Unused (Air) | 2E/2F: Unused (Air) | ||
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+ | --------------------------------------------- | ||
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==== 2 - Doors ==== | ==== 2 - Doors ==== | ||
+ | |||
+ | 30: Gray Door - Really kinda useless unless the door is //only and always// an entry door, never an exit. | ||
+ | |||
+ | 36: Regular Door - Can be opened with literally any weapon (Beam, bomb, missiles, super missiles, power bombs) | ||
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+ | 40: Missile Door - Can only be opened with missiles or super missiles | ||
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+ | 46: Super Missile Door - Can only be opened with super missiles | ||
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+ | 4C: Power Bomb Door - Can only be opened with power bombs | ||
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+ | --------------------------------------------- | ||
+ | |||
+ | ==== 3 - Destroyable Blocks ==== | ||
+ | |||
+ | --------------------------------------------- | ||
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+ | ==== 4 - Misc Blocks ==== | ||
+ | |||
+ | --------------------------------------------- |