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zero_mission:basic_guides:mage:clipdata [2017/08/30 18:17] – created oneof99 | zero_mission:basic_guides:mage:clipdata [2017/08/31 17:11] – oneof99 | ||
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- | ==== Clipdata List ==== | + | ===== Clipdata List ===== |
- | + | ||
- | == 1- Basic Blocks | + | |
+ | [[zero_mission: | ||
+ | --------------------------------------------- | ||
+ | ==== 1- Basic Blocks ==== | ||
0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | 0: Air - Allows Samus, enemies, and pretty much any sprite to move through it. Consider it the " | ||
- | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. | + | 1: Block (pass through bottom) - A solid block that is not solid from the bottom. Works like those blocks in Mario games where you can jump up through them but then run on top. Enemies can pass through this as if it is air! |
2: Non-power grip - Pretty self explanatory, | 2: Non-power grip - Pretty self explanatory, | ||
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1A: Unused (Solid) | 1A: Unused (Solid) | ||
- | 1B | + | 1B: Water - This acts as water and will make slow Samus' |
+ | |||
+ | 1C: Wet Ground - Solid block that creates a splash animation when Samus walks over it. | ||
+ | |||
+ | 1D: Dusty Ground - Solid block that creates a dust animation when Samus walks over it. | ||
+ | |||
+ | 1E/1F: Unused (Solid/ | ||
+ | |||
+ | 20: Door Transition - Placed on top of door sprites to allow for a transition. | ||
+ | |||
+ | 21-26: Ceiling Slopes - These act as air and don't do anything. Save time < | ||
+ | |||
+ | 27/28: Vertical Up/Down Transition - Work as door transitions but in those directions (Up if moving up, down if moving down) | ||
+ | |||
+ | 29/2A: Elevator Up/Down - Work like 27/28 but only for elevators | ||
+ | |||
+ | 2B: Unused (Air) | ||
+ | |||
+ | 2C: Bubbly Ground - Ground that releases bubbles when you land. | ||
+ | |||
+ | 2D: Very Dusty Ground - Ground that is very dusty | ||
+ | |||
+ | 2E/2F: Unused (Air) | ||
+ | |||
+ | --------------------------------------------- | ||
+ | |||
+ | ==== 2 - Doors ==== | ||
+ | |||
+ | 30: Gray Door - Really kinda useless unless the door is //only and always// an entry door, never an exit. | ||
+ | |||
+ | 36: Regular Door - Can be opened with literally any weapon (Beam, bomb, missiles, super missiles, power bombs) | ||
+ | |||
+ | 40: Missile Door - Can only be opened with missiles or super missiles | ||
+ | |||
+ | 46: Super Missile Door - Can only be opened with super missiles | ||
+ | |||
+ | 4C: Power Bomb Door - Can only be opened with power bombs | ||
+ | |||
+ | --------------------------------------------- | ||
+ | |||
+ | ==== 3 - Destroyable Blocks ==== | ||
+ | |||
+ | --------------------------------------------- | ||
+ | |||
+ | |||
+ | ==== 4 - Misc Blocks ==== | ||
+ | |||
+ | --------------------------------------------- |