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super:technical_information:data_structures [2020/12/23 21:42] – [Door list] corrected typo p.jboy | super:technical_information:data_structures [2021/05/08 20:12] – [Room header] incorrect hex prefi p.jboy | ||
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* The **room index** is almost unused, aside from some specific checks to do with atmospheric graphics in some areas. | * The **room index** is almost unused, aside from some specific checks to do with atmospheric graphics in some areas. | ||
* The **room width** may not exceed 15 due to the way block collision calculations are implemented | * The **room width** may not exceed 15 due to the way block collision calculations are implemented | ||
- | * **Room width** * **room height** may not exceed | + | * **Room width** * **room height** may not exceed |
* The **up scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling downwards when the camera is at the top of the room | * The **up scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling downwards when the camera is at the top of the room | ||
* The **down scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling upwards when the camera is at the bottom of the room | * The **down scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling upwards when the camera is at the bottom of the room |