User Tools

Site Tools


super:technical_information:data_structures

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
super:technical_information:data_structures [2020/12/23 21:42] – [Door list] corrected typo p.jboysuper:technical_information:data_structures [2021/05/08 20:12] – [Room header] incorrect hex prefi p.jboy
Line 36: Line 36:
   * The **room index** is almost unused, aside from some specific checks to do with atmospheric graphics in some areas.   * The **room index** is almost unused, aside from some specific checks to do with atmospheric graphics in some areas.
   * The **room width** may not exceed 15 due to the way block collision calculations are implemented   * The **room width** may not exceed 15 due to the way block collision calculations are implemented
-  * **Room width** * **room height** may not exceed 0x50 due to memory constraints+  * **Room width** * **room height** may not exceed 50 due to memory constraints
   * The **up scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling downwards when the camera is at the top of the room   * The **up scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling downwards when the camera is at the top of the room
   * The **down scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling upwards when the camera is at the bottom of the room   * The **down scroller** defines the threshold Y position that Samus needs to exceed (relative to the screen) for the screen to start scrolling upwards when the camera is at the bottom of the room
super/technical_information/data_structures.txt · Last modified: 2024/03/22 16:09 by p.jboy