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super:intermediate_guides:credits [2017/12/19 23:35] nodever2super:intermediate_guides:credits [2017/12/20 21:21] – Lots of general cleanup at the bottom, and elaborated more on everything down there nodever2
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 A few tips I've learned: A few tips I've learned:
  
-  * **MAKE ROM BACKUPS FREQUENTLY!!!** There's a good chance you'll need them, even after reading this. The credits are very finicky.+  * **MAKE ROM BACKUPS FREQUENTLY!!!** There's a good chance you'll need them, even after reading this. The credits are very finicky, not to mention how the credits editor likes to crash SMILE. Make sure all other level data edits, etc. are saved too.
  
   * Make sure you have at least a screen of blank space at the end of your credits (shown below) or else the screen won't clear properly, and you will still have credits on the final screens of the game (where you are shown your completion percentage, etc.)   * Make sure you have at least a screen of blank space at the end of your credits (shown below) or else the screen won't clear properly, and you will still have credits on the final screens of the game (where you are shown your completion percentage, etc.)
  
-{{:super:intermediate_guides:brokencreditsexample2.png?400|An example of credits that don't leave a screen of space at the end, and an example of those that do}}+{{:super:intermediate_guides:brokencreditsexample2.png|An example of credits that don't leave a screen of space at the end, and an example of those that do}}
  
 //(Notice in this image, the Credits Editor is scrolled all the way to the bottom. You want that empty space!)// //(Notice in this image, the Credits Editor is scrolled all the way to the bottom. You want that empty space!)//
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   * Edit the contents of each the Credits Tile Editor (box on the right) __//**SEPARATELY**//__ from editing the Credits Placement Window (box on the left); when changing from one to the other, always save the tilemap and re-open the editor. Failure to do this can result in the credits editor spontaneously reverting your changes back to the last time you saved - which may mean a lot of lost progress.   * Edit the contents of each the Credits Tile Editor (box on the right) __//**SEPARATELY**//__ from editing the Credits Placement Window (box on the left); when changing from one to the other, always save the tilemap and re-open the editor. Failure to do this can result in the credits editor spontaneously reverting your changes back to the last time you saved - which may mean a lot of lost progress.
  
-  * Sometimes, when you exit and re-open the credits editor, you'll notice that the credits have been changed - typically, you'll see the vanilla bottom section of the credits repeated there, even though you didn't place it. This can happen [to-do: find out why], but in my experience this doesn'mean that all hope is lost for your credits. Just delete what appeared there and try again. If it happens again, your credits may be too long[?]+  * Sometimes, when you exit and re-open the credits editor, you'll notice that the credits have been changed - typically, you'll see the vanilla bottom section of the credits repeated there, even though you didn't place it [to-do: find out why this happens and how to reproduce consistently]. Howeveras long as the glitch seen in the next bullet point below doesn'occur, you should be safe (probably? make backups often just in case) to delete the extra stuff that appeared there and replace it with your intended credits. **Because of thiswhen you're done editing your credits, re-open the editor one last time to make sure this glitch didn't occur.** Pure speculation: This may happen when your credits are shorter than that of vanilla, and the game fills all the extra space with these credits to restore it to it's vanilla length.
  
-  * Sometimes, the end of your credits (as seen in the editor) will become a horrible glitchy mess (seen below). If this happens, your credits were likely too long. It may be possible to delete all those extra lines that were created and still have functioning credits, but you should assume the glitch credits broke something else in your ROM. I highly recommend to revert to an older backup of your ROM at this point, or use SMILE's File Compare and a hex editor if you need to perform manual repairs.+{{:super:intermediate_guides:brokencreditsexample3.png|An example of credits where the vanilla credits spontaneously appeared at the bottom when saving}}
  
-{{:super:intermediate_guides:brokencreditsexample1.png?200|If you see this, your ROM is broken and you're gonna have to do some digging to fix it.}}+  * Sometimes, the end of your credits (as seen in the editor) will become a horrible glitchy mess (seen below). If this happens, your credits were likely too long. It may be possible to delete all those extra lines that were created and still have functioning credits, but you should assume the glitch credits broke something else in your ROM. I highly recommend to revert to an older backup of your ROM at this point, or use SMILE's File Compare and a hex editor if you need to perform manual repairs. [to-do: find out if this actually breaks your ROM, or if you will be fine if you just delete all the extra crap and move on. For now, to be safe, assume that it does break your ROM.] 
 + 
 +{{:super:intermediate_guides:brokencreditsexample1.png|If you see this, your ROM is broken and you're gonna have to do some digging to fix it.}} 
 + 
 +//(When the in-game credits scroll to this point, the player will most likely see a glitchy mess, followed by a crash. Avoid!)// 
 + 
 +  * Some twisted combination of these bugs can cause another bug where SMILE to crashes every time you try to save the credits. If this happens, from what I've seen, your copy of SMILE RF is fine - it's the specific ROM that is causing this. The crash randomly stopped happening to me after I saved the credits of a //different// ROM, strangely enough.
  
 (feel free to expand this section if you learn more!) (feel free to expand this section if you learn more!)
super/intermediate_guides/credits.txt · Last modified: 2021/10/14 02:44 by nodever2