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super:hex_tweaks [2020/05/23 19:39] – [Space jump] Actually fixed the tweaks this time smileuser96super:hex_tweaks [2023/12/23 22:49] (current) – [Miscellaneous] neen
Line 138: Line 138:
 <color #FFA500>8D7FB - 60 to A0 </color>\\ <color #FFA500>8D7FB - 60 to A0 </color>\\
 <color #FFA500>8D7FD - 40 to C0 </color>\\ <color #FFA500>8D7FD - 40 to C0 </color>\\
-Expands Samus' charge palette table to use the allotted amount of space. By default, only the first three palette lines are read and then played backwards. This change increases the number of unique palette lines Samus can use when charging. Of the given 8 lines in smile, only 6 can be used after this change ( as apposed to the previous 3 )+Expands Samus' charge palette table to use the allotted amount of space (shared with the Samus death sequence). By default, only the first three palette lines are read and then played backwards. This change increases the number of unique palette lines Samus can use when charging. Of the given 8 lines in smile, only 6 can be used after this change ( as apposed to the previous 3 )
 (found by Mentlegen) (found by Mentlegen)
 ===== Bombs, power bombs, morph ball and spring ball ===== ===== Bombs, power bombs, morph ball and spring ball =====
Line 411: Line 411:
 Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super:samus | Samus]]' weapon or otherwise leave the spinning jump animation to fall normally.\\ Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super:samus | Samus]]' weapon or otherwise leave the spinning jump animation to fall normally.\\
  
-<color #FFA500>81E98 - 02 to ??</color> [air]\\ +<color #FFA500>81E97 80 02 to ?? ??</color> [air]\\ 
-<color #FFA500>81E9C - 00 to ??</color> [water]\\ +<color #FFA500>81E9B 80 00 to ?? ??</color> [water]\\ 
-Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon)\\+Adjusts how quickly you can repeatedly use space jump. For air, 80 00 = more frequently, 80 02 = standard, 80 04 = less frequently, etc. (found by Black Falcon)\\ 
 +Note that the values are in reverse byte order; i.e. 80 02 is read by the game as 0280\\
  
-<color #FFA500>81E9A - 05 to ??</color> [air]\\ +<color #FFA500>81E99 00 05 to ?? ??</color> [air]\\ 
-<color #FFA500>81E9E - 05 to ??</color> [water]\\ +<color #FFA500>81E9D 00 05 to ?? ??</color> [water]\\ 
-Adjusts how long [[super:samus | Samus]] must fall before space jump no longer works. The value differences are pretty radical, though. 04 = barely have to fall before you can no longer jump, 05 = standard, 06 = seemingly no limit to how long you can fall and still use space jump again, etc. (found by Black Falcon)\\+Adjusts how long [[super:samus | Samus]] must fall before space jump no longer works. 00 04 = barely have to fall before you can no longer jump, 00 05 = standard, 00 06 = seemingly no limit to how long you can fall and still use space jump again, etc. (found by Black Falcon)\\ 
 +Note that the values are in reverse byte order; i.e. 00 05 is read by the game as 0500\\
  
 ===== Samus' ship ===== ===== Samus' ship =====
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 <color #FFA500>144B81 - F0 49 to EA EA </color>\\ <color #FFA500>144B81 - F0 49 to EA EA </color>\\
 Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\ Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\
 +
 +<color #FFA500>123A46 - F0 0B to F0 E9 </color>\\
 +Crocomire invulnerable to missiles\\
 +<color #FFA500>123A4E - F0 03 to F0 E1 </color>\\
 +Crocomire invulnerable to supers\\
 +
 +<color #FFA500>$175D0 from F0 to 80\\
 +$175D5 from F0 to 80\\
 +$17607 from F0 to 80\\
 +$1760C from F0 to 80\\
 +$88247 from F0 07 to 80 00\\
 +$8825D from F0 07 to 80 00\\
 +$882B2 from F0 07 to 80 00\\
 +$882C8 from F0 07 to 80 00</color>\\
 +Angle up and down can be bound to any button, not just R and L
super/hex_tweaks.1590262746.txt.gz · Last modified: 2020/05/23 19:39 by smileuser96