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super:hex_tweaks

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super:hex_tweaks [2019/11/30 04:22]
mccad Added some damage values
super:hex_tweaks [2020/05/26 17:15] (current)
nodever2 [Space jump] physics constants were only listed as 1 byte when they should have been 2
Line 128: Line 128:
 <color #​FFA500>​822C9 - 00 00 to ?? ??</​color>​\\ <color #​FFA500>​822C9 - 00 00 to ?? ??</​color>​\\
 Adjusts how quickly [[super:​samus | Samus]] can turn around and begin moving in the opposite direction in ball form after doing a mid-air morph in acid/lava without gravity suit.\\ Adjusts how quickly [[super:​samus | Samus]] can turn around and begin moving in the opposite direction in ball form after doing a mid-air morph in acid/lava without gravity suit.\\
 +
 +<color #​FFA500>​801D2 - 9C 42 0B 9C 44 0B to EA EA EA EA EA EA </​color>​\\
 +Allows [[super:​samus | Samus]] to run in Lava or Acid (found by Mentlegen).\\
 ===== Samus' Palette ===== ===== Samus' Palette =====
 <color #​FFA500>​8D7E3 - 60 to A0 </​color>​\\ <color #​FFA500>​8D7E3 - 60 to A0 </​color>​\\
Line 395: Line 398:
 Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super:​samus | Samus]] fall normally.\\ Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super:​samus | Samus]] fall normally.\\
  
-<color #FFA500>8249E 9D 9E 10 26 to EA EA EA EA</​color>​\\+<color #FFA500>824A0 - 10 26 to 80 0F</​color>​\\
 Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\
  
-<color #​FFA500>​82493 - F0 0F AD to EA EA EA</​color>​\\+<color #​FFA500>​82493 - F0 0F to 80 0D</​color>​\\
 Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\
  
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 Space jump works underwater/​lava/​acid without Gravity suit.\\ Space jump works underwater/​lava/​acid without Gravity suit.\\
  
-<color #​FFA500>​82493 - F0 0F AD to EA EA EA</​color>​\\ +<color #​FFA500>​82493 - F0 0F to 80 0D</​color>​\\ 
-<color #FFA500>824BE 8F 2D B4 09 to EA EA EA EA</​color>​\\+<color #FFA500>824C2 F0 04 to EA EA </​color>​\\
 Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super:​samus | Samus]]'​ weapon or otherwise leave the spinning jump animation to fall normally.\\ Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super:​samus | Samus]]'​ weapon or otherwise leave the spinning jump animation to fall normally.\\
  
-<color #FFA500>81E98 - 02 to ??</​color>​ [air]\\ +<color #FFA500>81E97 80 02 to ?? ??</​color>​ [air]\\ 
-<color #FFA500>81E9C - 00 to ??</​color>​ [water]\\ +<color #FFA500>81E9B 80 00 to ?? ??</​color>​ [water]\\ 
-Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon)\\+Adjusts how quickly you can repeatedly use space jump. For air, 80 00 = more frequently, ​80 02 = standard, ​80 04 = less frequently, etc. (found by Black Falcon)\\ 
 +Note that the values are in reverse byte order; i.e. 80 02 is read by the game as 0280\\
  
-<color #FFA500>81E9A - 05 to ??</​color>​ [air]\\ +<color #FFA500>81E99 00 05 to ?? ??</​color>​ [air]\\ 
-<color #FFA500>81E9E - 05 to ??</​color>​ [water]\\ +<color #FFA500>81E9D 00 05 to ?? ??</​color>​ [water]\\ 
-Adjusts how long [[super:​samus | Samus]] must fall before space jump no longer works. ​The value differences are pretty radical, though. ​04 = barely have to fall before you can no longer jump, 05 = standard, 06 = seemingly no limit to how long you can fall and still use space jump again, etc. (found by Black Falcon)\\+Adjusts how long [[super:​samus | Samus]] must fall before space jump no longer works. ​00 04 = barely have to fall before you can no longer jump, 00 05 = standard, ​00 06 = seemingly no limit to how long you can fall and still use space jump again, etc. (found by Black Falcon)\\ 
 +Note that the values are in reverse byte order; i.e. 00 05 is read by the game as 0500\\
  
 ===== Samus' ship ===== ===== Samus' ship =====
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 <color #​FFA500>​1024CC - A0 C8 00 to A0 ?? ??</​color>​\\ <color #​FFA500>​1024CC - A0 C8 00 to A0 ?? ??</​color>​\\
 Psuedo screw attack damage value. Mind your endianness! (C8 00 = $00C8).\\ Psuedo screw attack damage value. Mind your endianness! (C8 00 = $00C8).\\
 +
 +<color #​FFA500>​144B81 - F0 49 to EA EA </​color>​\\
 +Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\
super/hex_tweaks.1575087730.txt.gz · Last modified: 2019/11/30 04:22 by mccad