This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
super:hex_tweaks [2020/05/23 19:25] – Fixed bad space jump tweaks smileuser96 | super:hex_tweaks [2023/04/27 05:46] – [Miscellaneous] croc (super)missile reactions, courtesy of neen caauyjdp | ||
---|---|---|---|
Line 138: | Line 138: | ||
<color # | <color # | ||
<color # | <color # | ||
- | Expands Samus' charge palette table to use the allotted amount of space. By default, only the first three palette lines are read and then played backwards. This change increases the number of unique palette lines Samus can use when charging. Of the given 8 lines in smile, only 6 can be used after this change ( as apposed to the previous 3 ) | + | Expands Samus' charge palette table to use the allotted amount of space (shared with the Samus death sequence). By default, only the first three palette lines are read and then played backwards. This change increases the number of unique palette lines Samus can use when charging. Of the given 8 lines in smile, only 6 can be used after this change ( as apposed to the previous 3 ) |
(found by Mentlegen) | (found by Mentlegen) | ||
===== Bombs, power bombs, morph ball and spring ball ===== | ===== Bombs, power bombs, morph ball and spring ball ===== | ||
Line 398: | Line 398: | ||
Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | ||
- | <color # | + | <color # |
Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | ||
- | <color # | + | <color # |
Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | ||
Line 407: | Line 407: | ||
Space jump works underwater/ | Space jump works underwater/ | ||
- | <color # | + | <color # |
- | <color #FFA500>824BE - 8F 2D B4 09 to EA EA EA EA</ | + | <color #FFA500>824C2 - F0 04 to EA EA </ |
Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | ||
- | <color #FFA500>81E98 - 02 to ??</ | + | <color #FFA500>81E97 - 80 02 to ?? ??</ |
- | <color #FFA500>81E9C - 00 to ??</ | + | <color #FFA500>81E9B - 80 00 to ?? ??</ |
- | Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon)\\ | + | Adjusts how quickly you can repeatedly use space jump. For air, 80 00 = more frequently, |
+ | Note that the values are in reverse byte order; i.e. 80 02 is read by the game as 0280\\ | ||
- | <color #FFA500>81E9A - 05 to ??</ | + | <color #FFA500>81E99 - 00 05 to ?? ??</ |
- | <color #FFA500>81E9E - 05 to ??</ | + | <color #FFA500>81E9D - 00 05 to ?? ??</ |
- | Adjusts how long [[super: | + | Adjusts how long [[super: |
+ | Note that the values are in reverse byte order; i.e. 00 05 is read by the game as 0500\\ | ||
===== Samus' ship ===== | ===== Samus' ship ===== | ||
Line 766: | Line 768: | ||
<color # | <color # | ||
Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\ | Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\ | ||
+ | |||
+ | <color # | ||
+ | Crocomire invulnerable to missiles\\ | ||
+ | <color # | ||
+ | Crocomire invulnerable to supers\\ | ||
+ |