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super:enemy:db7f

DB7F (SKREE)

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Setup

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Hacking Information

Enemy Bank: $A3

PC Address Changes Description
0x11C6E6 30 to ?? Distance that Samus has to be within of Skrees before they dive down from the ceiling. 00 = Skrees never dive, 01 = Must be directly underneath Skrees before they dive, 60 = Skrees dive while Samus is further away, etc.
0x11C754 FF to ?? Skree's horizontal travelling speed while Samus is to the LEFT of them. FE would be noticable; FB is probably as low as you'd want to go.
0x11C746 01 to ?? Skree's horizontal travelling speed while Samus is to the RIGHT of them. 02 would be noticable; 05 is probably as high as you'd want to go.
0x11C795
0x11C79C
0x11C7A3
0x11C7AA
22 27 80 86 [right]
22 27 80 86 [mid-right]
22 27 80 86 [left]
22 27 80 86 [mid-left]
JSLs for each of the 4 small projectiles that Skrees throw outward as they burrow into the ground. Replacing 22 27 80 86 with EA EA EA EA will remove that specific one, so you could have them only throw certain ones or none at all.
0x11C80D
0x11C814
0x11C81B
0x11C822
22 27 80 86 [right]
22 27 80 86 [mid-right]
22 27 80 86 [left]
22 27 80 86 [mid-left]
JSLs for each of the 4 small projectiles that Skrees throw outward if they're shot and killed by Samus. Same as above; 22 27 80 86 to EA EA EA EA to disable some or all of them.

super/enemy/db7f.txt · Last modified: 2015/02/28 22:59 by 127.0.0.1