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super:data_maps:ram_map

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super:data_maps:ram_map [2016/09/06 19:22] – external edit 127.0.0.1super:data_maps:ram_map [2018/10/18 00:22] (current) mentlegen
Line 467: Line 467:
  7E:0ACA - 7E:0ACB    Which tileset for Samus's bottom half to save to VRAM? Written to, but virtually never used.   7E:0ACA - 7E:0ACB    Which tileset for Samus's bottom half to save to VRAM? Written to, but virtually never used.
  7E:0ACC - 7E:0ACD    What kind of timer to use for 0A68? 2*this = JSL index for 91:D72D.   7E:0ACC - 7E:0ACD    What kind of timer to use for 0A68? 2*this = JSL index for 91:D72D.
- 7E:0ACE - 7E:0ACF    Some unknown related to running (0 if running with speed boots)  + 7E:0ACE - 7E:0ACF    Increments up by two's when samus is speedboosting. Some sort of counter  
- 7E:0AD0 - 7E:0AD1    Some unknown related to running (1 if running with speed boots) + 7E:0AD0 - 7E:0AD1    Counter until blue-suit is given (also cycles from 1-4 when speed boosting)
  7E:0AD4 - 7E:0ADB    Atmospheric graphics animation timers (1-4). 8000+ means 'don't run related code during timer'   7E:0AD4 - 7E:0ADB    Atmospheric graphics animation timers (1-4). 8000+ means 'don't run related code during timer'
  7E:0ADC - 7E:0AE3    Atmospheric graphics X position (1-4)   7E:0ADC - 7E:0AE3    Atmospheric graphics X position (1-4)
Line 513: Line 513:
  7E:0B4A - 7E:0B4B    Something to do with momentum and speed. Cause of mockball. (0 = increasing momentum, !0(always 1?) = decreasing momentum)   7E:0B4A - 7E:0B4B    Something to do with momentum and speed. Cause of mockball. (0 = increasing momentum, !0(always 1?) = decreasing momentum)
  7E:0B4C              1/256 Multiplier for momentum subtraction (0 = normal momentum subtraction)   7E:0B4C              1/256 Multiplier for momentum subtraction (0 = normal momentum subtraction)
 + 7E:0B4D - 7E:0B55    Unused in the normal game
  7E:0B56 - 7E:0B57    Moves Samus this distance horizontally, in subpixels.   7E:0B56 - 7E:0B57    Moves Samus this distance horizontally, in subpixels.
  7E:0B58 - 7E:0B59    Moves Samus this distance horizontally, in pixels.   7E:0B58 - 7E:0B59    Moves Samus this distance horizontally, in pixels.
super/data_maps/ram_map.txt · Last modified: 2018/10/18 00:22 by mentlegen