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Sprite Object ID | Description | Base tile number / palette bits |
---|---|---|
00 | Grapple Flash | #$0000 |
01 | Charge beam sparks | #$0000 |
02 | Charge beam sparks + flash | #$0000 |
03 | Super missile explosion | #$0000 |
04 | Bomb explosion | #$0000 |
05 | Ice beam particles | #$0000 |
06 | Dud shot | #$0000 |
07 | Power bomb | #$0000 |
08 | Some sort of energy shot, only 1 frame | #$0000 |
09 | Smoke plume | #$0000 |
0A | Dust 1 | #$0000 |
0B | Dust 2 | #$0000 |
0C | Unused? Explosion | #$0000 |
0D | Small health pickup | #$0000 |
0E | Large health pickup | #$0000 |
0F | Morph bomb | #$0000 |
10 | Slower small health pickup | #$0000 |
11 | Screw attack kill particles | #$0000 |
12 | Large, fast dust | #$0000 |
13 | Large, fast dust with a glitchy end frame | #$0000 |
14 | Large, fast dust with an extended glitchy end frame | #$0000 |
15 | Large, slow dust | #$0000 |
16 | Glitched space pirate shot? | #$0000 |
17 | Glitched space pirate shot? | #$0000 |
18 | Bubbles | #$0000 |
19 | Save station electricity? | #$0000 |
1A | Slowly extending vertical shutter | #$0000 |
1B | Somewhat quickly contracting vertical shutter | #$0000 |
1C | Elevator platform, permanent | #$0000 |
1D | Large enemy explosion | #$0000 |
32 | Metroid electricity | $0F96,X : ORA $0F98,X |
34 | Metroid shell | $0F96,X : ORA $0F98,X |