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super:data_locations:sprite_obj_locations

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Sprite Object ID Description Base tile number / palette bits
00 Grapple Flash #$0000
01 Charge beam sparks #$0000
02 Charge beam sparks + flash #$0000
03 Super missile explosion #$0000
04 Bomb explosion #$0000
05 Ice beam particles #$0000
06 Dud shot #$0000
07 Power bomb #$0000
08 Some sort of energy shot, only 1 frame #$0000
09 Smoke plume #$0000
0A Dust 1 #$0000
0B Dust 2 #$0000
0C Unused? Explosion #$0000
0D Small health pickup #$0000
0E Large health pickup #$0000
0F Morph bomb #$0000
10 Slower small health pickup #$0000
11 Screw attack kill particles #$0000
12 Large, fast dust #$0000
13 Large, fast dust with a glitchy end frame #$0000
14 Large, fast dust with an extended glitchy end frame #$0000
15 Large, slow dust #$0000
16 Glitched space pirate shot? #$0000
17 Glitched space pirate shot? #$0000
18 Bubbles #$0000
19 Save station electricity? #$0000
1A Slowly extending vertical shutter #$0000
1B Somewhat quickly contracting vertical shutter #$0000
1C Elevator platform, permanent #$0000
1D Large enemy explosion #$0000
32 Metroid electricity $0F96,X : ORA $0F98,X
34 Metroid shell $0F96,X : ORA $0F98,X
super/data_locations/sprite_obj_locations.1583277745.txt.gz · Last modified: 2020/03/03 23:22 by mccad