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super:data_locations:sprite_obj_locations [2020/03/05 00:45] – Spritemap editing mccad | super:data_locations:sprite_obj_locations [2020/03/07 16:12] – Identified an entry i thought was unused mccad | ||
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===== Sprite object list ===== | ===== Sprite object list ===== | ||
- | ^ Sprite Object ID ^ Description | + | ^ Sprite Object ID ^ Description |
- | | 00 | Grapple Flash | # | + | | 00 | Grapple Flash | # |
- | | 01 | Charge beam sparks | + | | 01 | Charge beam sparks |
- | | 02 | Charge beam sparks + flash | # | + | | 02 | Charge beam sparks + flash | # |
- | | 03 | Super missile explosion | + | | 03 | Super missile explosion |
- | | 04 | Bomb explosion | + | | 04 | Bomb explosion |
- | | 05 | Ice beam particles | + | | 05 | Ice beam particles |
- | | 06 | Dud shot | # | + | | 06 | Dud shot | # |
- | | 07 | Power bomb | # | + | | 07 | Power bomb | # |
- | | 08 | Some sort of energy shot, only 1 frame | # | + | | 08 | Some sort of energy shot, only 1 frame | # |
- | | 09 | Smoke plume | # | + | | 09 | Smoke plume | # |
- | | 0A | Dust 1 | # | + | | 0A | Dust 1 | # |
- | | 0B | Dust 2 | # | + | | 0B | Dust 2 | # |
- | | 0C | Unused? Explosion | + | | 0C | Small explosion from the large enemy death AI | # |
- | | 0D | Small health pickup | + | | 0D | Small health pickup |
- | | 0E | Large health pickup | + | | 0E | Large health pickup |
- | | 0F | Morph bomb | # | + | | 0F | Morph bomb | # |
- | | 10 | Slower small health pickup | + | | 10 | Slower small health pickup |
- | | 11 | Screw attack kill particles | + | | 11 | Screw attack kill particles |
- | | 12 | Large, fast dust | # | + | | 12 | Large, fast dust | # |
- | | 13 | Large, fast dust with a glitchy end frame | # | + | | 13 | Large, fast dust with a glitchy end frame | # |
- | | 14 | Large, fast dust with an extended glitchy end frame | # | + | | 14 | Large, fast dust with an extended glitchy end frame | # |
- | | 15 | Large, slow dust | # | + | | 15 | Large, slow dust | # |
- | | 16 | Glitched space pirate shot? | # | + | | 16 | Glitched space pirate shot? | # |
- | | 17 | Glitched space pirate shot? | # | + | | 17 | Glitched space pirate shot? | # |
- | | 18 | Bubbles | + | | 18 | Bubbles |
- | | 19 | Save station electricity? | + | | 19 | Save station electricity? |
- | | 1A | Slowly extending vertical shutter | + | | 1A | Slowly extending vertical shutter |
- | | 1B | Somewhat quickly contracting vertical shutter | + | | 1B | Somewhat quickly contracting vertical shutter |
- | | 1C | Elevator platform, permanent | + | | 1C | Elevator platform, permanent |
- | | 1D | Large enemy explosion | + | | 1D | Large enemy explosion |
- | | 32 | Metroid electricity | + | | 32 | Metroid electricity |
- | | 34 | Metroid shell | $0F96,X : ORA $0F98, | + | | 34 | Metroid shell | $0F96,X : ORA $0F98, |