sm:enemy:dfbf
Table of Contents
DFBF (RSTONE)
Setup
Speed: 0X00 0000 = fall and roll to the right 0100 = fall and roll to the left 0200 = fall, bounce once, then crumble Other values work, but seem to be repeats of these 3, or a very similar effect Speed2: XXYY XX = Number of pixels above the enemy to place the rock and how far it will fall YY = (I think) how close samus can come horizontally before the rock falls Orientation: 00XX XX = (I think) how close samus can come vertically before the rock falls. Example: Place the rock on the very bottom left of a room so that the bottom of the rock touches the floor and give it these values: Speed: 0000 Speed2: 8040 Orientation: 0080. The rock will be placed 8 tiles above the place you see it in SMILE and activate upon samus coming within both 4 tiles horizontally and 8 tiles vertically, where it will then fall 8 tiles, and roll to the right until it hits a wall, where it will crumble. Discovered by Cardweaver
Hacking Information
Enemy Bank: $A6
Related Hex Tweaks
PC Address | Changes | Description |
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Related Pages
sm/enemy/dfbf.txt · Last modified: 2015/02/28 22:59 by 127.0.0.1