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return_of_samus:technical_information:tile_breakdown

This is an old revision of the document!


bank F:

  • tile 00 is a breakable block
  • tile 01 and 02 are the animation frames, and cannot be used
  • tile 03 is a lava tile
  • tile 04 is a lava submerged rock tile
  • tiles 05-38 are the gunship
  • tile 39 is a rock tile tiles
  • 3a-3b are sand tiles tile
  • 3c is a background tile tile
  • 3d is…another gunship tile tile
  • 3e is another background tile tile
  • 3f is another lava tile tiles
  • 40-4f are background tiles tiles
  • 50-5e are surface tiles tile
  • 5f is another rock tile tile
  • 60 is a quarter rock tile, upper left
  • tile 61 is a quarter rock tile, upper right
  • tile 62 is a quarter rock tile, lower left
  • tile 63 is a quarter rock tile, lower right
  • tile 64 is tile 60 with a different BG
  • tile 65 is tile 61 with a different BG
  • tile 66 is tile 62 with a different BG
  • tile 67 is tile 63 with a different BG
  • tiles 68-78 are BG tiles tiles
  • 79-7d are crystalized X-parasites tile
  • 7f is empty air
  • 80-ff seem corrupted or empty, because they are just glitched out breakable blocks and/or air.

Bank E: not there yet…

Bank D: not there yet…

Bank C: not there yet…

Bank B: not there yet…

Bank A: not there yet…

Bank 9: not there yet…

return_of_samus/technical_information/tile_breakdown.1512144853.txt.gz · Last modified: 2017/12/01 16:14 by liamnajor