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return_of_samus:technical_information:screen_transitions [2018/12/27 08:28] – [8* - Transition to the Queen Fight] quantamreturn_of_samus:technical_information:screen_transitions [2023/05/29 19:17] – [2x - Select collision table] rt-55j
Line 62: Line 62:
 The collision table pointer list begins at 0x23EEA in ROM. The collision table pointer list begins at 0x23EEA in ROM.
  
 +<code>Collision Tables
 +0 - plantBubbles
 +1 - ruinsInside
 +2 - queen
 +3 - caveFirst
 +4 - surface
 +5 - lavaCaves
 +6 - ruinsExt
 +7 - finalLab</code>
 ==== 3x - Select solidity indexes ====  ==== 3x - Select solidity indexes ==== 
  
Line 156: Line 165:
    * bb - source bank    * bb - source bank
    * xxxx - source pointer    * xxxx - source pointer
 +
 +<code>BG Graphics Pages
 +07:4000 plantBubbles
 +07:4800 ruinsInside
 +07:5000 queenBG
 +07:5800 caveFirst
 +07:6000 surfaceBG
 +07:6800 lavaCavesA
 +07:6D30 lavaCavesB
 +07:7260 lavaCavesC
 +08:71BC finalLab
 +08:79BC queenSPR</code>
 +
 +<code>Sprite Graphics Pages
 +06:5920 enemiesA
 +06:5D20 enemiesB
 +06:6120 enemiesC
 +06:6520 enemiesD
 +06:6920 enemiesE
 +06:6D20 enemiesF
 +06:7120 arachnus
 +06:7520 surfaceSPR
 +08:59BC metAlpha
 +08:5DBC metGamma
 +08:61BC metZeta
 +08:65BC metOmega
 +08:69BC ruinsExt
 +08:71BC finalLab
 +08:79BC queenSPR*</code>
 +
 +* Note: queenSPR is loaded using the "0*" operator because it uses a nonstandard amount of tiles.
  
 ==== Cx - Change Music ==== ==== Cx - Change Music ====
return_of_samus/technical_information/screen_transitions.txt · Last modified: 2023/07/02 17:36 by rt-55j