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return_of_samus:technical_information:modding_ejrtq

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return_of_samus:technical_information:modding_ejrtq [2019/02/27 03:17] – Add license information quantamreturn_of_samus:technical_information:modding_ejrtq [2019/02/27 03:47] (current) – Title screen flash info quantam
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 EJRTQ is a mod that converts Metroid 2 to full color, taking advantage of the Game Boy Color features not present in the original Game Boy. While not designed for moddability, most of EJRTQ’s color features can be modded fairly easily (others not so much). EJRTQ is a mod that converts Metroid 2 to full color, taking advantage of the Game Boy Color features not present in the original Game Boy. While not designed for moddability, most of EJRTQ’s color features can be modded fairly easily (others not so much).
  
-====== ROM Map ======+====== Memory Map ======
  
 +^ Address ^ Description ^
 +| 5:7F34 | byte[20] Status Bar Tile Palettes |
 +| 10:4000 | word[8][2][4] Standard Palette |
 ====== Color Hardware ====== ====== Color Hardware ======
 The Game Boy Color contains a number of enhancements over the basic Game Boy, as described below. However, EJRTQ does not exploit the full feature set of the GBC, and descriptions below of features not available through modding are italicized. The Game Boy Color contains a number of enhancements over the basic Game Boy, as described below. However, EJRTQ does not exploit the full feature set of the GBC, and descriptions below of features not available through modding are italicized.
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 Screen fading is done in a generic way, and does not require any particular concern for modders. Screen fading is done in a generic way, and does not require any particular concern for modders.
  
 +Periodic title screen flashing is performed by setting color 0 of all background palettes to $8FFF (white).
 ====== The Last Boss ====== ====== The Last Boss ======
  
return_of_samus/technical_information/modding_ejrtq.txt · Last modified: 2019/02/27 03:47 by quantam