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return_of_samus:technical_information:level_data_banks

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Level Data Banks

 MII Samus This document aims to give a technical explanation of how Metroid II views its level data banks in an easy to read format, including some diagrams to assist.

Metroid II has 7 banks dedicated to level data and they all follow the same format. An 0x500 byte header, and the remaining 0x3500 bytes for level data chunks.

Bank Header

Level Data Pointers

Scroll Pointers

MAGIC!

Sorry, I have not exactly worked out how to understand this bit

Level Data Chunks

return_of_samus/technical_information/level_data_banks.1430420789.txt.gz · Last modified: 2015/04/30 19:06 by gf_kennon