User Tools

Site Tools


return_of_samus:hex_changes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
return_of_samus:hex_changes [2022/08/24 05:07] – [Drops & Items] Quick/Instant acquisition tweaks rt-55jreturn_of_samus:hex_changes [2022/10/23 00:55] (current) – Remove the one onscreen missile limit rt-55j
Line 42: Line 42:
  
 Tweaks for beams, missiles, and bombs. Tweaks for beams, missiles, and bombs.
- 
-<color #FFA500>0x51A1 - Everything up to 0x51C1 becomes 04</color>\\ 
-Makes missiles fire at a faster and more consistent speed. 
  
 <color #FFA500>0x53FC - 60 to ??</color>\\ <color #FFA500>0x53FC - 60 to ??</color>\\
 Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's. Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's.
  
 +==== Missiles ====
 +
 +<color #FFA500>0x51A1 - Everything up to 0x51C1 becomes 04</color>\\
 +Makes missiles fire at a faster and more consistent speed.
 +
 +<color #FFA500>0x4FF6 - 20 -> 18</color>\\
 +Removes the limit of one onscreen missile.
 ==== Ice Beam ==== ==== Ice Beam ====
  
Line 101: Line 105:
 0xACDB: 14 -> yy</color>\\ 0xACDB: 14 -> yy</color>\\
 Adjust lunge and wait periods of the Alpha Metroid. "xx" is the length of a lunge in frames, and "yy-xx" equals the waiting period after a lunge. Set xx=yy to make the Alpha Metroid never stop lunging. Adjust lunge and wait periods of the Alpha Metroid. "xx" is the length of a lunge in frames, and "yy-xx" equals the waiting period after a lunge. Set xx=yy to make the Alpha Metroid never stop lunging.
 +
 +<color #FFA500>0xAD85: 01 -> xx\\
 +0xAD8D: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
 +
 +==== Gamma Metroid ====
 +<color #FFA500>0xB129: 01 -> xx\\
 +0xB131: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Zeta Metroid ==== ==== Zeta Metroid ====
Line 109: Line 122:
 0xB61F: 20 -> 38</color>\\ 0xB61F: 20 -> 38</color>\\
 Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.)
 +
 +<color #FFA500>0xB476: 01 -> xx\\
 +0xB47E: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Omega Metroid ==== ==== Omega Metroid ====
Line 124: Line 141:
 0xB9E5: 60 -> ??</color>\\ 0xB9E5: 60 -> ??</color>\\
 Adjust the duration in frames of the Omega Metroid's chasing periods. Adjust the duration in frames of the Omega Metroid's chasing periods.
 +
 +<color #FFA500>0x0B70B: 01 -> xx\\
 +0x0B713: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
 +
 +==== Standard Metroids ====
 +
 +<color #FFA500>0xBB2F: 01 -> xx\\
 +0xBB37: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Metroid Queen ==== ==== Metroid Queen ====
Line 193: Line 220:
 Skip the Samus appearance fanfare Skip the Samus appearance fanfare
  
 +<color #FFA500>0xAB93: 08 -> 00</color>\\ 
 +Adjusts the amount the Metroid count is incremented when the musical stinger at the end is activated.
return_of_samus/hex_changes.txt · Last modified: 2022/10/23 00:55 by rt-55j