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return_of_samus:hex_changes [2022/08/14 01:48] – Pipe Bug tweaks rt-55jreturn_of_samus:hex_changes [2022/09/19 04:32] – Metroid count decrement tweaks rt-55j
Line 49: Line 49:
 Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's. Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's.
  
 +==== Ice Beam ====
 +
 +<color #FFA500>0x966B: 34 -> 00</color>\\
 +Make enemies stay frozen for twice as long.
 +
 +<color #FFA500>0x9669: C4 -> aa\\
 +0x966E: D0 -> bb</color>\\
 +The value of "aa" adjusts the number of frames before an enemy starts blinking.\\
 +The value of "bb" adjusts the number of frames before an enemy unfreezes.\\
 +Note that "aa" should be smaller than "bb", or else the enemy will not blink prior to unfreezing.\\
 +(Unconfirmed: These values might need to be even or else the enemy will not unfreeze (unless the previous tweak is used))
 ==== Wave Beam ==== ==== Wave Beam ====
 <color #FFA500>0x50D5: 83 to 94</color>\\ <color #FFA500>0x50D5: 83 to 94</color>\\
Line 90: Line 101:
 0xACDB: 14 -> yy</color>\\ 0xACDB: 14 -> yy</color>\\
 Adjust lunge and wait periods of the Alpha Metroid. "xx" is the length of a lunge in frames, and "yy-xx" equals the waiting period after a lunge. Set xx=yy to make the Alpha Metroid never stop lunging. Adjust lunge and wait periods of the Alpha Metroid. "xx" is the length of a lunge in frames, and "yy-xx" equals the waiting period after a lunge. Set xx=yy to make the Alpha Metroid never stop lunging.
 +
 +<color #FFA500>0xAD85: 01 -> xx\\
 +0xAD8D: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
 +
 +==== Gamma Metroid ====
 +<color #FFA500>0xB129: 01 -> xx\\
 +0xB131: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Zeta Metroid ==== ==== Zeta Metroid ====
Line 98: Line 118:
 0xB61F: 20 -> 38</color>\\ 0xB61F: 20 -> 38</color>\\
 Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.)
 +
 +<color #FFA500>0xB476: 01 -> xx\\
 +0xB47E: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Omega Metroid ==== ==== Omega Metroid ====
Line 113: Line 137:
 0xB9E5: 60 -> ??</color>\\ 0xB9E5: 60 -> ??</color>\\
 Adjust the duration in frames of the Omega Metroid's chasing periods. Adjust the duration in frames of the Omega Metroid's chasing periods.
 +
 +<color #FFA500>0x0B70B: 01 -> xx\\
 +0x0B713: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
 +
 +==== Standard Metroids ====
 +
 +<color #FFA500>0xBB2F: 01 -> xx\\
 +0xBB37: 01 -> xx</color>\\
 +Adjusts the amount the Metroid counter decreases when killed.
  
 ==== Metroid Queen ==== ==== Metroid Queen ====
Line 129: Line 163:
 Tweaks for anything collectable--items, expansions, drops. Tweaks for anything collectable--items, expansions, drops.
  
-<color #FFA500>0x374D 01 to 05</color>\\ +<color #FFA500>0x375D: 0D -> 0C</color>\\ 
-<color #FFA500>0x3752 01 to 00</color>\\ +Make E-Tanks play the shorter item jingle, like missile tanks. 
-Makes items and E-Tanks play the shorter, quicker acquisition jingle, just like Missile Tanks.+ 
 +<color #FFA500>0x375D: 0D -00</color>\\ 
 +Make all items play the shorter item jingle, like e-tanks. 
 + 
 +<color #FFA500>0x375D: 0D -> 00\\ 
 +0x3A1C: 0B -> 00\\ 
 +0x3A36: 0E -> 00\\ 
 +0x5821: 0B -> 00</color>\\ 
 +Collect all items near instantly, like energy/missile refills.
  
 <color #FFA500>0x8267 - 20 to ??</color>\\ <color #FFA500>0x8267 - 20 to ??</color>\\
Line 174: Line 216:
 Skip the Samus appearance fanfare Skip the Samus appearance fanfare
  
 +<color #FFA500>0xAB93: 08 -> 00</color>\\ 
 +Adjusts the amount the Metroid count is incremented when the musical stinger at the end is activated.
return_of_samus/hex_changes.txt · Last modified: 2022/10/23 00:55 by rt-55j