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return_of_samus:hex_changes

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return_of_samus:hex_changes [2022/08/13 19:27] – Counter-clockwise Gullugg tweak rt-55jreturn_of_samus:hex_changes [2022/08/14 23:49] – [Ice Beam] rt-55j
Line 49: Line 49:
 Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's. Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid's bomb explode time, or 20 for Zero Mission's.
  
 +==== Ice Beam ====
 +
 +<color #FFA500>0x966B: 34 -> 00</color>\\
 +Make enemies stay frozen for twice as long.
 +
 +<color #FFA500>0x9669: C4 -> aa\\
 +0x966E: D0 -> bb</color>\\
 +The value of "aa" adjusts the number of frames before an enemy starts blinking.\\
 +The value of "bb" adjusts the number of frames before an enemy unfreezes.\\
 +Note that "aa" should be smaller than "bb", or else the enemy will not blink prior to unfreezing.\\
 +(Unconfirmed: These values might need to be even or else the enemy will not unfreeze (unless the previous tweak is used))
 ==== Wave Beam ==== ==== Wave Beam ====
 <color #FFA500>0x50D5: 83 to 94</color>\\ <color #FFA500>0x50D5: 83 to 94</color>\\
Line 72: Line 83:
  
 ===== Enemies & Bosses ===== ===== Enemies & Bosses =====
 +
 +<color #FFA500>0x9F80: 0A -> ??</color>\\
 +Adjusts the number of pipe bugs that can come out of a pipe bug spawner.
 +
 +<color #FFA500>0x9F81: 38 -> 18</color>\\
 +Makes it so pipe bug spawners can spawn an infinite amount of pipe bugs.
  
 <color #FFA500>0x9CEA: 85 -> 0C\\ <color #FFA500>0x9CEA: 85 -> 0C\\
return_of_samus/hex_changes.txt · Last modified: 2022/10/23 00:55 by rt-55j