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return_of_samus:hex_changes [2022/08/09 04:31] – Metroid screw attack knockback duraction rt-55j | return_of_samus:hex_changes [2022/09/19 04:32] – Metroid count decrement tweaks rt-55j | ||
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Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | ||
+ | ==== Ice Beam ==== | ||
+ | |||
+ | <color # | ||
+ | Make enemies stay frozen for twice as long. | ||
+ | |||
+ | <color # | ||
+ | 0x966E: D0 -> bb</ | ||
+ | The value of " | ||
+ | The value of " | ||
+ | Note that " | ||
+ | (Unconfirmed: | ||
==== Wave Beam ==== | ==== Wave Beam ==== | ||
<color # | <color # | ||
Line 72: | Line 83: | ||
===== Enemies & Bosses ===== | ===== Enemies & Bosses ===== | ||
+ | |||
+ | <color # | ||
+ | Adjusts the number of pipe bugs that can come out of a pipe bug spawner. | ||
+ | |||
+ | <color # | ||
+ | Makes it so pipe bug spawners can spawn an infinite amount of pipe bugs. | ||
+ | |||
+ | <color # | ||
+ | 0x9CFF: C2 -> 49</ | ||
+ | Makes the Gullugg enemy go counter-clockwise instead of clockwise, by changing which velocity tables they use. | ||
<color # | <color # | ||
Line 80: | Line 101: | ||
0xACDB: 14 -> yy</ | 0xACDB: 14 -> yy</ | ||
Adjust lunge and wait periods of the Alpha Metroid. " | Adjust lunge and wait periods of the Alpha Metroid. " | ||
+ | |||
+ | <color # | ||
+ | 0xAD8D: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Gamma Metroid ==== | ||
+ | <color # | ||
+ | 0xB131: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
==== Zeta Metroid ==== | ==== Zeta Metroid ==== | ||
Line 88: | Line 118: | ||
0xB61F: 20 -> 38</ | 0xB61F: 20 -> 38</ | ||
Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) | Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) | ||
+ | |||
+ | <color # | ||
+ | 0xB47E: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
==== Omega Metroid ==== | ==== Omega Metroid ==== | ||
Line 103: | Line 137: | ||
0xB9E5: 60 -> ??</ | 0xB9E5: 60 -> ??</ | ||
Adjust the duration in frames of the Omega Metroid' | Adjust the duration in frames of the Omega Metroid' | ||
+ | |||
+ | <color # | ||
+ | 0x0B713: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
+ | |||
+ | ==== Standard Metroids ==== | ||
+ | |||
+ | <color # | ||
+ | 0xBB37: 01 -> xx</ | ||
+ | Adjusts the amount the Metroid counter decreases when killed. | ||
==== Metroid Queen ==== | ==== Metroid Queen ==== | ||
Line 119: | Line 163: | ||
Tweaks for anything collectable--items, | Tweaks for anything collectable--items, | ||
- | <color #FFA500>0x374D | + | <color #FFA500>0x375D: 0D -> 0C</ |
- | <color #FFA500>0x3752 | + | Make E-Tanks play the shorter item jingle, like missile tanks. |
- | Makes items and E-Tanks | + | |
+ | <color #FFA500>0x375D: 0D -> 00</ | ||
+ | Make all items play the shorter | ||
+ | |||
+ | <color # | ||
+ | 0x3A1C: 0B -> 00\\ | ||
+ | 0x3A36: 0E -> 00\\ | ||
+ | 0x5821: 0B -> 00</ | ||
+ | Collect all items near instantly, like energy/ | ||
<color # | <color # | ||
Line 164: | Line 216: | ||
Skip the Samus appearance fanfare | Skip the Samus appearance fanfare | ||
+ | <color # | ||
+ | Adjusts the amount the Metroid count is incremented when the musical stinger at the end is activated. |