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return_of_samus:hex_changes [2020/03/10 21:46] – More tweaks kkzeroreturn_of_samus:hex_changes [2022/07/01 06:19] – Spider throw and Space Jump rt-55j
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 Tweaks for the mechanics of Samus. Tweaks for the mechanics of Samus.
 +
 +<color #FFA500>0x96C - 40 to 58</color>\\
 +<color #FFA500>0x980 - 3F to 57</color>\\
 +<color #FFA500>0x9F3 - 70 to 58</color>\\
 +<color #FFA500>0xA07 - 71 to 59</color>\\
 +Centers Samus' horizontal position during movement where the screen scrolls horizontally.
  
 <color #FFA500>0x1C2A - 01 to 02</color>\\ <color #FFA500>0x1C2A - 01 to 02</color>\\
Line 18: Line 24:
 <color #FFA500>0x1D27 - 01 to 02</color>\\ <color #FFA500>0x1D27 - 01 to 02</color>\\
 Samus moves faster in air. Samus moves faster in air.
 +
 +<color #FFA500>0x11C3 - $32 to $98</color>\\
 +<color #FFA500>0x11C4 - $11 to $1C</color>\\
 +Spider Throw works both ways
 +
 +<color #FFA500>0x1899-0x18E6 - Fill with non-zero values</color> (doesn't matter what)\\
 +Space jump timing is free.
  
 ===== Weapons ===== ===== Weapons =====
Line 36: Line 49:
 <color #FFA500>0x3752 - 01 to 00</color>\\ <color #FFA500>0x3752 - 01 to 00</color>\\
 Makes items and E-Tanks play the shorter, quicker acquisition jingle, just like Missile Tanks. Makes items and E-Tanks play the shorter, quicker acquisition jingle, just like Missile Tanks.
 +
 +<color #FFA500>0x8267 - 20 to ??</color>\\
 +Changes the amount of energy a large energy drop will add.
  
 <color #FFA500>0x8270 - 05 to ??</color>\\ <color #FFA500>0x8270 - 05 to ??</color>\\
Line 52: Line 68:
 <color #FFA500>0x2CB6 - 28 to 20</color>\\ <color #FFA500>0x2CB6 - 28 to 20</color>\\
 <color #FFA500>0x2D02 - 20 to 28</color>\\ <color #FFA500>0x2D02 - 20 to 28</color>\\
-Enables debug menu on pause.+Enables debug menu on pause.\\ 
 +**Note:** This reverses how RAM address D0A0 reads flags 00 and 01. 
 + 
 +<color #FFA500>0x2CE4 - 01 to 02</color>\\ 
 +Music keeps playing on pause. 
 + 
 +<color #FFA500>0x58C5 - CB 37 3C to 3E 00 00</color>\\ 
 +Disables low health beep entirely. 
 + 
 +<color #FFA500>0xAA2E - C0 to 00</color>\\ 
 +Makes hatches vulnerable to beam fire.
  
 <color #FFA500>0xAA43 - 05 to ??</color>\\ <color #FFA500>0xAA43 - 05 to ??</color>\\
 Changes the amount of missiles it takes to open a hatch. Changes the amount of missiles it takes to open a hatch.
  
return_of_samus/hex_changes.txt · Last modified: 2022/10/23 00:55 by rt-55j