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return_of_samus:data_locations:ram_map

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return_of_samus:data_locations:ram_map [2019/02/13 04:07] – Correct error in definition of "solid block" quantamreturn_of_samus:data_locations:ram_map [2019/02/19 04:05] – Add info for collision flags partly from P.JBoy quantam
Line 625: Line 625:
 D900-FF: 10h byte slots? The first byte of which each is cleared when saving D900-FF: 10h byte slots? The first byte of which each is cleared when saving
 DA00-DBFF: Metatile definitions DA00-DBFF: Metatile definitions
-DC00-FF: Collision data buffer+DC00-FF: Tile properties 
 +    1: Viscous. Reduces jumping and prevents spider ball vertical movement. Also causes morph ball sound effect glitch. 
 +    2: Used in floors sometimes 
 +    4: Fall-through block. Passable when falling, impassable in all directions (including down) in all other states. 
 +    8: Spike 
 +    10h: Acid 
 +    20h: Destructible by shot/bomb 
 +    40h: Destructible by bomb 
 +    80h: Save pillar 
 DD00-FF: Projectile RAM DD00-FF: Projectile RAM
 DE00-FF: Metatile update entries DE00-FF: Metatile update entries
return_of_samus/data_locations/ram_map.txt · Last modified: 2020/04/04 20:15 by kkzero