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general:guides:tile_molester_graphics_guide

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general:guides:tile_molester_graphics_guide [2018/12/06 17:15] felixwrightgeneral:guides:tile_molester_graphics_guide [2020/10/28 01:17] – updated tmspec.xml, old one was missing options felixwright
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 ====Loading Palettes from a File==== ====Loading Palettes from a File====
-By default, Tile Molester can open any raw graphics file format, but it does not correctly support Tile Layer Pro palette files. (*.tpl) [[https://www.mediafire.com/?3j8509c52y84cvh|If you replace tmspec.xml with this XML (MediaFire)]], you will have a choice between CF00 *.tpl files (GBA Accurate) and CF01 *.tpl files. (Super Nintendo Accurate)+By default, Tile Molester can open any raw graphics file format, but it does not correctly support Tile Layer Pro palette files. (*.tpl) [[http://www.mediafire.com/file/ljn1p9xd57a1zvd/tmspec.xml|If you replace tmspec.xml with this XML (MediaFire)]], you will have a choice between CF00 *.tpl files (GBA Accurate) and CF01 *.tpl files. (Super Nintendo Accurate)
  
 If you're loading a palette from __SNES__ TPL: Select ''Palette -> Import From -> Another File...,'' And make sure ''Files of Type'' is set to ''CF01 TLP File (*.tpl)'' If you're loading a palette from __SNES__ TPL: Select ''Palette -> Import From -> Another File...,'' And make sure ''Files of Type'' is set to ''CF01 TLP File (*.tpl)''
general/guides/tile_molester_graphics_guide.txt · Last modified: 2023/06/05 21:26 by felixwright