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fusion:locations:generic_bg_graphics

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fusion:locations:generic_bg_graphics [2022/06/26 23:29] felixwrightfusion:locations:generic_bg_graphics [2022/06/26 23:32] felixwright
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 2) resume the game until it breaks right before the DMA at 0x8002F80. This should happen the second time it breaks.\\ 2) resume the game until it breaks right before the DMA at 0x8002F80. This should happen the second time it breaks.\\
 3) Go to 0x2032000 in the data window and dump 4096 (0x1000 bytes) using ''no$ -> utility -> "binary dump to .bin file"''\\ 3) Go to 0x2032000 in the data window and dump 4096 (0x1000 bytes) using ''no$ -> utility -> "binary dump to .bin file"''\\
-4) export generic BG GFX as raw. (do not use a file extension)\\+4) export generic BG GFX as raw. (use the default .gfx filetype)\\
 5) pad the beginning of exported generic BG with 2048 bytes of 00.\\ 5) pad the beginning of exported generic BG with 2048 bytes of 00.\\
 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\ 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\
fusion/locations/generic_bg_graphics.txt · Last modified: 2022/06/26 23:33 by felixwright