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fusion:locations:generic_bg_graphics [2022/06/26 23:26] – felixwright | fusion:locations:generic_bg_graphics [2022/06/26 23:32] – felixwright | ||
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1) open ROM in nocash and load a save file. set a breakpoint for '' | 1) open ROM in nocash and load a save file. set a breakpoint for '' | ||
2) resume the game until it breaks right before the DMA at 0x8002F80. This should happen the second time it breaks.\\ | 2) resume the game until it breaks right before the DMA at 0x8002F80. This should happen the second time it breaks.\\ | ||
- | 3) Go to 0x2032000 in the data window and dump (0x1000 bytes) using no$ -> utility -> " | + | 3) Go to 0x2032000 in the data window and dump 4096 (0x1000 bytes) using '' |
- | 4) export generic BG GFX as raw. (do not use a file extension)\\ | + | 4) export generic BG GFX as raw. (use the default .gfx filetype)\\ |
5) pad the beginning of exported generic BG with 2048 bytes of 00.\\ | 5) pad the beginning of exported generic BG with 2048 bytes of 00.\\ | ||
- | 6) MAGE -> tools -> compression -> lz77 compress file... exported generic BG and dumped tilemap\\ | + | 6) '' |
7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | ||
- | 8) reload rom in MAGE, then tile table editor -> offset | + | 8) reload rom in MAGE, then open '' |
9) make desired edits, then export raw. rename file to " | 9) make desired edits, then export raw. rename file to " | ||
10) go to [[https:// | 10) go to [[https:// |