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fusion:data_maps:clipdata [2021/01/26 07:42] – FIXME - table created (Fusion) felixwright | fusion:data_maps:clipdata [2021/01/31 05:58] (current) – old revision restored (2021/01/29 08:58) caauyjdp | ||
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[[fusion: | [[fusion: | ||
- | Note: Unlisted clipdata values are ones that are unused in Metroid Fusion. | ||
---------------------------------------- | ---------------------------------------- | ||
==== 1 - Basic Blocks ==== | ==== 1 - Basic Blocks ==== | ||
- | 0: Air - An empty block. | + | ^ID |
- | + | |00|Air|Default | |
- | 1: Block (pass through bottom) - A block that is solid on top, but allows Samus to jump through it from the bottom. She can also drop through from the top by holding Down and pressing Jump. Enemies will pass through this block. | + | |10|Solid block|Standard square block. Has collision on all four sides.| |
- | + | |11|/ steep floor slope|Slope with a 45° (degree) angle. Slopes should have solid blocks | |
- | 9: Prevents climbing into from ladder | + | |12|\ steep floor slope|Slope with a (negative) |
- | + | |13|/ lower slight floor slope|Lower half of a slope with a 23° (degree) angle. Slopes should have solid blocks | |
- | 10: Solid block - A block that does not allow Samus, enemies, etc. to pass through it. Wave Beam will still penetrate | + | |14|/ upper slight |
- | + | |15|\ upper slight floor slope|Upper half of a slope with a (negative) | |
- | 11/12: Steep floor slope - A sloped floor that will lift Samus and enemies 1 block higher in the span of a 1-block width. The slash designates which way the slope works when moving from left to right. | + | |16|\ lower slight floor slope|Lower half of a slope with a (negative) -23° (degree) angle. Slopes should have solid blocks on both ends.| |
- | + | |18|Ceiling ladder|Solid block. Pressing up while touching it in the air will make Samus grab on. Requires 3 blocks | |
- | 13-16: Upper/ | + | |19|Right wall ladder|Solid block. Pressing right while touching it in the air will make Samus grab on. Requires 1 block of clearance.| |
- | + | |1A|Left wall ladder|Solid | |
- | 17: Stop enemy block (air) - A block that Samus can pass through like air, but which will stop enemies like a solid block. Look at the rooms around Ridley for usage examples. | + | |1B|Water|Restricts movement |
- | + | |1C|Wet ground|Solid | |
- | 18: Ceiling ladder | + | |1D|Dusty ground|Solid |
- | + | |21|\ steep ceiling slope (air)|Ceiling slope with a (negative) | |
- | 19/1A: Right/Left wall ladder | + | |22|/ steep ceiling slope (air)|Ceiling slope with a 45° (degree) angle. Ceiling slopes currently have no programmed behavior, acting like air.| |
- | + | |23|\ upper slight | |
- | 1B: Water - One full block of water. These will slow down Samus and prevent Bomb jumping if she does not have the Gravity | + | |24|\ lower slight ceiling slope (air)|Lower half of a slope with a (negative) -23° (degree) angle. Ceiling slopes currently have no programmed behavior, acting like air.| |
- | + | |25|/ lower slight ceiling slope (air)|Lower half of a ceiling slope with a 23° (degree) angle. Ceiling slopes currently have no programmed behavior, acting like air.| | |
- | 1C: Wet ground | + | |26|/ upper slight ceiling slope (air)|Upper half of a ceiling slope with a 23° (degree) angle. Ceiling slopes currently have no programmed behavior, acting like air.| |
- | + | |2C|Bubbly ground|Solid block with a silent bubbling up animation | |
- | 1D: Dusty ground | + | |2D|Very dusty ground|Solid block with dusty noises and puffs of large dust clouds when walked over, larger when fallen on.| |
- | + | FIXME 11, 12, 13, 14, 15, 16 -- Math might be wrong\\ | |
- | 21-26: Ceiling slopes | + | FIXME 21, 22, 23, 24, 25, 26 -- Math might be wrong\\ |
- | + | ||
- | 29/2A: Elevator up/down block - These blocks are placed beneath elevator platforms | + | |
- | + | ||
- | 2C: Bubbly ground | + | |
- | + | ||
- | 2D: Very dusty ground | + | |
---------------------------------------- | ---------------------------------------- | ||
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==== 2 - Doors ==== | ==== 2 - Doors ==== | ||
- | 20: Door transition block - These are placed | + | ^ID |
- | + | |20|Door transition block|Air block placed | |
- | 27/28: Vertical up/down transition block - Similar to the previous door transition | + | |27|Vertical up transition block|Air block placed at the top of vertical shafts for room transitions.| |
- | + | |28|Vertical down transition | |
- | 30-35: White door slots 1-6 - The standard | + | |29|Elevator |
- | + | |2A|Elevator down block|Solid block that acts as an invisible downward elevator when up is pressed. Combine this with the elevator sprite.| | |
- | 36-3B: Blue door slots 1-6 - Blue door caps that are unlocked by releasing | + | |30|White door slot 1|Solid block. Level 0 Hatch. Opens with any weapon. Door 1 of maximum |
- | + | |31|White | |
- | 3F: Gray door - Striped gray hatches specifically | + | |32|White door slot 3|Solid block. Level 0 Hatch. Opens with any weapon. Door 3 of maximum 6 per room.| |
- | + | |33|White door slot 4|Solid block. Level 0 Hatch. Opens with any weapon. Door 4 of maximum 6 per room.| | |
- | 40-45: Green door slots 1-6 - Green door caps that are unlocked by releasing | + | |34|White door slot 5|Solid block. Level 0 Hatch. Opens with any weapon. Door 5 of maximum 6 per room.| |
- | + | |35|White door slot 6|Solid block. Level 0 Hatch. Opens with any weapon. Door 6 of maximum 6 per room.| | |
- | 46-4B: Yellow door slots 1-6 - Yellow door caps that are unlocked by releasing | + | |36|Blue door slot 1|Solid block. Level 1 Hatch. Opens with any weapon. Door 1 of maximum |
- | + | |37|Blue door slot 2|Solid block. | |
- | 3C-3E, | + | |38|Blue |
+ | |39|Blue door slot 4|Solid block. Level 1 Hatch. Opens with any weapon. Door 4 of maximum 6 per room.| | ||
+ | |3A|Blue door slot 5|Solid block. Level 1 Hatch. Opens with any weapon. Door 5 of maximum 6 per room.| | ||
+ | |3B|Blue door slot 6|Solid block. Level 1 Hatch. Opens with any weapon. Door 6 of maximum 6 per room.| | ||
+ | |3C|Red door slot 1|Solid block. Level 4 Hatch. Opens with any weapon. Door 1 of maximum 6 per room.| | ||
+ | |3D|Red door slot 2|Solid block. Level 4 Hatch. Opens with any weapon. Door 2 of maximum 6 per room.| | ||
+ | |3E|Red door slot 3|Solid block. Level 4 Hatch. Opens with any weapon. Door 3 of maximum 6 per room.| | ||
+ | |3F|Gray door|Solid block. Used for navigation room doors. Can be used for one way doors.| | ||
+ | |40|Green door slot 1|Solid block. Level 2 Hatch. Opens with any weapon. Door 1 of maximum | ||
+ | |41|Green door slot 2|Solid block. | ||
+ | |42|Green | ||
+ | |43|Green door slot 4|Solid block. Level 2 Hatch. Opens with any weapon. Door 4 of maximum 6 per room.| | ||
+ | |44|Green door slot 5|Solid block. Level 2 Hatch. Opens with any weapon. Door 5 of maximum 6 per room.| | ||
+ | |45|Green door slot 6|Solid block. Level 2 Hatch. Opens with any weapon. Door 6 of maximum 6 per room.| | ||
+ | |46|Yellow door slot 1|Solid block. Level 3 Hatch. Opens with any weapon. Door 1 of maximum | ||
+ | |47|Yellow door slot 2|Solid block. | ||
+ | |48|Yellow | ||
+ | |49|Yellow door slot 4|Solid block. Level 3 Hatch. Opens with any weapon. Door 4 of maximum 6 per room.| | ||
+ | |4A|Yellow door slot 5|Solid block. Level 3 Hatch. Opens with any weapon. Door 5 of maximum 6 per room.| | ||
+ | |4B|Yellow door slot 6|Solid block. Level 3 Hatch. Opens with any weapon. Door 6 of maximum 6 per room.| | ||
+ | |4C|Red door slot 4|Solid block. Level 4 Hatch. Opens with any weapon. Door 4 of maximum | ||
+ | |4D|Red door slot 5|Solid block. | ||
+ | |4E|Red | ||
---------------------------------------- | ---------------------------------------- | ||
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==== 3 - Destructible Blocks ==== | ==== 3 - Destructible Blocks ==== | ||
- | 50/51, 60/ | + | ^ID |
+ | |50|Top-left shot block (never reform)|The top left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never reforms.| | ||
+ | |51|Top-right shot block (never reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it never reforms.| | ||
+ | |52|Shot block (never reform)|Shot block. Destroyed by any weapon. Once destroyed, it never reforms.| | ||
+ | |53|Shot block (reform)|Shot block. Destroyed by any weapon. Reforms after a short time.| | ||
+ | |54|Missile block (never reform)|Missile block. Revealed by Bombs or Power Bombs. Destroyed with Missiles. Once destroyed, it never reforms.| | ||
+ | |55|Bomb block (never reform)|Bomb block. Destroyed with Bombs or Power Bombs. Once destroyed, it never reforms.| | ||
+ | |56|Bomb block (reform)|Bomb block. Destroyed with Bombs, Power Bombs, speedbooster, | ||
+ | |57|Power Bomb block (never reform)|Power bomb block. Revealed by Bombs or Power Bombs. Destroyed with Power Bombs. Once destroyed, it never reforms.| | ||
+ | |58|Speed boost block (no reform)|Speed boost block. Revealed by Bombs or Power Bombs. Destroyed with Speed Booster. Once destroyed, it only reforms when the room is reloaded.| | ||
+ | |59|Screw attack block (no reform)|Screw attack block. Revealed by Bombs and Power Bombs. Destroyed by screw attack. Once destroyed, it only reforms when the room is reloaded.| | ||
+ | |5A|Crumble block|Crumble block. Breaks when fallen or walked over, and reforms after. Can be ran across using Speed Booster.| | ||
+ | |5B|Shot block (no reform)|Shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
+ | |5C|Top-left | ||
+ | |5D|Top-right shot block (no reform)|The top right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
+ | |5E|Missile block (no reform)|Missile block. Revealed by Bombs and Power Bombs. Destroyed by missiles or Super missiles. Once destroyed, it only reforms when the room is reloaded.| | ||
+ | |60|Bottom-left shot block (never reform)|The bottom left corner of a 2x2 shot block. Once destroyed, it never reforms.| | ||
+ | |61|Bottom-right shot block (never reform)|The bottom right corner | ||
+ | |6B|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. Reforms after a short time.| | ||
+ | |6C|Bottom-left shot block (no reform)|The bottom left corner | ||
+ | |6D|Bottom-right | ||
+ | |70|Vertical Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | ||
+ | |71|Vertical Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | ||
+ | |72|Vertical Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | ||
+ | |73|Vertical Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent vertical bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with horizontal bomb chain blocks.| | ||
+ | |74|Horizontal Bomb chain 1|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| | ||
+ | |75|Horizontal Bomb chain 2|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| | ||
+ | |76|Horizontal Bomb chain 3|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| | ||
+ | |77|Horizontal Bomb chain 4|Bomb block. Revealed by any weapon. Destroyed by Bombs and Power Bombs. Once destroyed, it also destroys adjacent horizontal bomb chain blocks, and only reforms when the room is reloaded. Can be tied in with vertical bomb chain blocks.| | ||
+ | FIXME 70, 71, 72, 73 -- Somehow these 4 types of chain blocks interact, not currently sure how\\ | ||
+ | FIXME 74, 75, 76, 77 -- Somehow these 4 types of chain blocks interact, not currently sure how\\ | ||
- | 52: Shot block (never reform) | + | ---------------------------------------- |
- | 53: Shot block (reform) | + | ==== 4 - Item Blocks ==== |
- | 54: Missile block (never reform) - A single block that is vulnerable to any type of Missile. | + | ^ID |
- | + | |62|Missile | |
- | 55: Bomb block (never reform) - A single block that is vulnerable to Bombs and Power Bombs. These will stay permanently destroyed once broken. | + | |63|Energy tank|Adds +100 Energy.| |
- | + | |64|Hidden missile tank|Missile tank. Revealed | |
- | 56: Bomb block (reform) - A single Bomb block which will respawn after a short delay. | + | |65|Hidden energy tank|Energy tank. Revealed by any weapon until room is reloaded.| |
- | + | |66|Underwater missile tank|Missile tank. Otherwise behaves like water.| | |
- | 57: Power bomb block (never reform) - A single block that is vulnerable only to Power Bombs. These will stay permanently destroyed once broken. | + | |67|Underwater energy tank|Energy tank. Otherwise behaves like water.| |
- | + | |68|Power Bomb tank|Adds +2 Power Bombs.| | |
- | 58: Speed boost block (no reform) - A single block that can be destroyed | + | |69|Hidden Power Bomb tank|Power Bomb tank. Revealed by any weapon until room is reloaded.| |
- | + | |6A|Underwater Power Bomb tank|Power | |
- | 59: Screw attack block (no reform) - A single block that is vulnerable to Screw Attack. These will only respawn when the room is reloaded. | + | |
- | + | ||
- | 5A: Crumble block - A fragile block that will break when Samus steps on it. These will respawn immediately. Samus can run across them with Speed Booster. It is also possible to jump off of a Crumble block on the first frame that Samus is in contact with it. Spring Ball cannot jump off of Crumble blocks. | + | |
- | + | ||
- | 5B: Shot block (no reform) - A single shot block. These will only respawn when the room is reloaded. | + | |
- | + | ||
- | 5C/5D, 6C/6D: Top-left/ | + | |
- | + | ||
- | 5E: Missile block (no reform) - A Missile block that will only respawn when the room is reloaded. | + | |
- | + | ||
- | 6B: Speed boost block (reform) - A single block that is vulnerable to Speed Booster or a Shinespark. These will respawn immediately. | + | |
- | + | ||
- | 70-73: Vertical bomb chain 1-4 - Bomb blocks that, when destroyed, will also destroy Bomb blocks that are directly above or below them. These can even trigger Horizontal bomb chain blocks, allowing for some complex bomb block patterns. | + | |
- | + | ||
- | 74-77: Horizontal bomb chain 1-4 - Bomb blocks that, when destroyed, will also destroy | + | |
---------------------------------------- | ---------------------------------------- | ||
- | ==== 4 - Misc Blocks ==== | + | ==== 5 - Misc Blocks ==== |
- | 62: Missile Tank - Increases your maximum Missile count by 5 upon contact. Does not respawn. | + | ^ID |
- | + | |01|Block | |
- | 63: Energy Tank - Permanently increases your energy by 100 upon contact. Does not respawn. | + | |09|Prevents climbing into from ladder|Solid |
- | + | |17|Stop enemy block (air)|Air block. | |
- | 64: Hidden missile tank - A shot block that reveals a Missile tank when shot. It behaves like a (no reform) block until the tank is collected. | + | |
- | + | ||
- | 65: Hidden energy tank - A shot block that reveals an Energy tank when shot. It behaves like a (no reform) block until the tank is collected. | + | |
- | + | ||
- | 66: Underwater missile tank - A Missile tank within a water block. | + | |
- | + | ||
- | 67: Underwater energy tank - An Energy tank within a water block. The water block will remain after the tank is collected, even after a room reload. | + | |
- | + | ||
- | 68: Power bomb tank - Increases your maximum Power Bombs by 2 upon contact. Does not respawn. | + | |
- | + | ||
- | 69: Hidden power bomb tank - A shot block that reveals a Power Bomb tank when shot. It behaves like a (no reform) block until the tank is collected. | + | |
- | + | ||
- | 6A: Underwater power bomb tank - A Power Bomb tank within a water block. The water block will remain after the tank is collected, even after a room reload. | + | |
---------------------------------------- | ---------------------------------------- | ||
- | |||
- | |00|Air|| | ||
- | |01|Block (pass through bottom)|| | ||
- | |09|Prevents climbing into from ladder|| | ||
- | |10|Solid block|| | ||
- | |11|/ steep floor slope|| | ||
- | |12|\ steep floor slope|| | ||
- | |13|/ lower slight floor slope|| | ||
- | |14|/ upper slight floor slope|| | ||
- | |15|\ upper slight floor slope|| | ||
- | |16|\ lower slight floor slope|| | ||
- | |17|Stop enemy block (air)|| | ||
- | |18|Ceiling ladder|| | ||
- | |19|Right wall ladder|| | ||
- | |1A|Left wall ladder|| | ||
- | |1B|Water|| | ||
- | |1C|Wet ground|| | ||
- | |1D|Dusty ground|| | ||
- | |1E|Unused (solid)|| | ||
- | |1F|Unused (air)|| | ||
- | |20|Door transition block|| | ||
- | |21|\ steep ceiling slope (air)|| | ||
- | |22|/ steep ceiling slope (air)|| | ||
- | |23|\ upper slight ceiling slope (air)|| | ||
- | |24|\ lower slight ceiling slope (air)|| | ||
- | |25|/ lower slight ceiling slope (air)|| | ||
- | |26|/ upper slight ceiling slope (air)|| | ||
- | |27|Vertical up transition block|| | ||
- | |28|Vertical down transition block|| | ||
- | |29|Elevator up block|| | ||
- | |2A|Elevator down block|| | ||
- | |2B|Unused (air)|| | ||
- | |2C|Bubbly ground|| | ||
- | |2D|Very dusty ground|| | ||
- | |2E|Unused (air)|| | ||
- | |2F|Unused (air)|| | ||
- | |30|White door slot 1|| | ||
- | |31|White door slot 2|| | ||
- | |32|White door slot 3|| | ||
- | |33|White door slot 4|| | ||
- | |34|White door slot 5|| | ||
- | |35|White door slot 6|| | ||
- | |36|Blue door slot 1|| | ||
- | |37|Blue door slot 2|| | ||
- | |38|Blue door slot 3|| | ||
- | |39|Blue door slot 4|| | ||
- | |3A|Blue door slot 5|| | ||
- | |3B|Blue door slot 6|| | ||
- | |3C|Red door slot 1|| | ||
- | |3D|Red door slot 2|| | ||
- | |3E|Red door slot 3|| | ||
- | |3F|Gray door|| | ||
- | |40|Green door slot 1|| | ||
- | |41|Green door slot 2|| | ||
- | |42|Green door slot 3|| | ||
- | |43|Green door slot 4|| | ||
- | |44|Green door slot 5|| | ||
- | |45|Green door slot 6|| | ||
- | |46|Yellow door slot 1|| | ||
- | |47|Yellow door slot 2|| | ||
- | |48|Yellow door slot 3|| | ||
- | |49|Yellow door slot 4|| | ||
- | |4A|Yellow door slot 5|| | ||
- | |4B|Yellow door slot 6|| | ||
- | |4C|Red door slot 4|| | ||
- | |4D|Red door slot 5|| | ||
- | |4E|Red door slot 6|| | ||
- | |4F|Unused (air)|| | ||
- | |50|Top-left shot block (never reform)|| | ||
- | |51|Top-right shot block (never reform)|| | ||
- | |52|Shot block (never reform)|| | ||
- | |53|Shot block (reform)|| | ||
- | |54|Missile block (never reform)|| | ||
- | |55|Bomb block (never reform)|| | ||
- | |56|Bomb block (reform)|| | ||
- | |57|Power bomb block (never reform)|| | ||
- | |58|Speed boost block (no reform)|| | ||
- | |59|Screw attack block (no reform)|| | ||
- | |5A|Crumble block|| | ||
- | |5B|Shot block (no reform)|| | ||
- | |5C|Top-left shot block (no reform)|| | ||
- | |5D|Top-right shot block (no reform)|| | ||
- | |5E|Missile block (no reform)|| | ||
- | |5F|Unused (air)|| | ||
- | |60|Bottom-left shot block (never reform)|| | ||
- | |61|Bottom-right shot block (never reform)|| | ||
- | |62|Missile tank|| | ||
- | |63|Energy tank|| | ||
- | |64|Hidden missile tank|| | ||
- | |65|Hidden energy tank|| | ||
- | |66|Underwater missile tank|| | ||
- | |67|Underwater energy tank|| | ||
- | |68|Power bomb tank|| | ||
- | |69|Hidden power bomb tank|| | ||
- | |6A|Underwater power bomb tank|| | ||
- | |6B|Speed boost block (reform)|| | ||
- | |6C|Bottom-left shot block (no reform)|| | ||
- | |6D|Bottom-right shot block (no reform)|| | ||
- | |6E|Unused (air)|| | ||
- | |6F|Unused (air)|| | ||
- | |70|Vertical bomb chain 1|| | ||
- | |71|Vertical bomb chain 2|| | ||
- | |72|Vertical bomb chain 3|| | ||
- | |73|Vertical bomb chain 4|| | ||
- | |74|Horizontal bomb chain 1|| | ||
- | |75|Horizontal bomb chain 2|| | ||
- | |76|Horizontal bomb chain 3|| | ||
- | |77|Horizontal bomb chain 4|| |