This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
fusion:data_maps:clipdata [2021/01/29 01:36] – Finished clipdata list. Some things need FIXME. (Fusion this time) felixwright | fusion:data_maps:clipdata [2021/01/31 05:58] (current) – old revision restored (2021/01/29 08:58) caauyjdp | ||
---|---|---|---|
Line 3: | Line 3: | ||
[[fusion: | [[fusion: | ||
- | Note: Unlisted clipdata values are ones that are in Metroid Fusion. | ||
---------------------------------------- | ---------------------------------------- | ||
==== 1 - Basic Blocks ==== | ==== 1 - Basic Blocks ==== | ||
Line 58: | Line 57: | ||
|3D|Red door slot 2|Solid block. Level 4 Hatch. Opens with any weapon. Door 2 of maximum 6 per room.| | |3D|Red door slot 2|Solid block. Level 4 Hatch. Opens with any weapon. Door 2 of maximum 6 per room.| | ||
|3E|Red door slot 3|Solid block. Level 4 Hatch. Opens with any weapon. Door 3 of maximum 6 per room.| | |3E|Red door slot 3|Solid block. Level 4 Hatch. Opens with any weapon. Door 3 of maximum 6 per room.| | ||
- | |3F|Gray door|Solid block. | + | |3F|Gray door|Solid block. |
|40|Green door slot 1|Solid block. Level 2 Hatch. Opens with any weapon. Door 1 of maximum 6 per room.| | |40|Green door slot 1|Solid block. Level 2 Hatch. Opens with any weapon. Door 1 of maximum 6 per room.| | ||
|41|Green door slot 2|Solid block. Level 2 Hatch. Opens with any weapon. Door 2 of maximum 6 per room.| | |41|Green door slot 2|Solid block. Level 2 Hatch. Opens with any weapon. Door 2 of maximum 6 per room.| | ||
Line 84: | Line 83: | ||
|52|Shot block (never reform)|Shot block. Destroyed by any weapon. Once destroyed, it never reforms.| | |52|Shot block (never reform)|Shot block. Destroyed by any weapon. Once destroyed, it never reforms.| | ||
|53|Shot block (reform)|Shot block. Destroyed by any weapon. Reforms after a short time.| | |53|Shot block (reform)|Shot block. Destroyed by any weapon. Reforms after a short time.| | ||
- | |54|Missile block (never reform)|Missile block (never reform)|Missile block. Revealed by Bombs or Power Bombs. Destroyed with Missiles. Once destroyed, it never reforms.| | + | |54|Missile block (never reform)|Missile block. Revealed by Bombs or Power Bombs. Destroyed with Missiles. Once destroyed, it never reforms.| |
|55|Bomb block (never reform)|Bomb block. Destroyed with Bombs or Power Bombs. Once destroyed, it never reforms.| | |55|Bomb block (never reform)|Bomb block. Destroyed with Bombs or Power Bombs. Once destroyed, it never reforms.| | ||
|56|Bomb block (reform)|Bomb block. Destroyed with Bombs, Power Bombs, speedbooster, | |56|Bomb block (reform)|Bomb block. Destroyed with Bombs, Power Bombs, speedbooster, | ||
Line 97: | Line 96: | ||
|60|Bottom-left shot block (never reform)|The bottom left corner of a 2x2 shot block. Once destroyed, it never reforms.| | |60|Bottom-left shot block (never reform)|The bottom left corner of a 2x2 shot block. Once destroyed, it never reforms.| | ||
|61|Bottom-right shot block (never reform)|The bottom right corner of a 2x2 shot block. Once destroyed, it never reforms.| | |61|Bottom-right shot block (never reform)|The bottom right corner of a 2x2 shot block. Once destroyed, it never reforms.| | ||
- | |6B|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. | + | |6B|Speed boost block (reform)|Speed boost block. Revealed by Bombs and Power Bombs. Destroyed by Speed Booster. |
|6C|Bottom-left shot block (no reform)|The bottom left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | |6C|Bottom-left shot block (no reform)|The bottom left corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
|6D|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | |6D|Bottom-right shot block (no reform)|The bottom right corner of a 2x2 shot block. Destroyed by any weapon. Once destroyed, it only reforms when the room is reloaded.| | ||
Line 133: | Line 132: | ||
|01|Block (pass through bottom)|Solid block. Has collision on the sides and top, but is open on bottom. Can be used as a one way platform.| | |01|Block (pass through bottom)|Solid block. Has collision on the sides and top, but is open on bottom. Can be used as a one way platform.| | ||
|09|Prevents climbing into from ladder|Solid block. Used to cap ladders, preventing players from vaulting into the wall and being forced back out.| | |09|Prevents climbing into from ladder|Solid block. Used to cap ladders, preventing players from vaulting into the wall and being forced back out.| | ||
- | |17|Stop enemy block (air)|Air block. Solid for enemies, air for Samus.|| | + | |17|Stop enemy block (air)|Air block. Solid for enemies, air for Samus.| |
---------------------------------------- | ---------------------------------------- |