Released: | 1994 |
Console: | Super Nintendo Entertainment System (SNES) |
Hacking Popularity: | 1st ⭐ |
Editors: | SMART ⭐ SMILE RF SMILE |
Regions: | NTSC / JU ⭐ PAL / E |
ROM Header: | Headered Unheadered ⭐ |
Filesize: | 3,145,728 bytes |
Hashes: | CRC: D63ED5F8 MD5: 21f3e98df4780ee1c667b84e57d88675 SHA1: DA957F0D63D14CB441D215462904C4FA8519C613 |
All information here relates to the un-headered NTSC ROM: “Super Metroid (JU) [!].smc”
If your rom has a different checksum, then it is not a clean unheadered vanilla ROM, and you should try to acquire a new one. If you do not know how to verify your ROM's checksum, try opening the ROM in snes9x or use a file hasher like QuickHash.
For information related to patching this ROM please check the Beginners Guide to playing ROM hacks on the main site.
For editing Super Metroid, the de facto standard level editor is SMART, offering automatic repointing and data management in addition to level editing. Previous notable SMILE branches include SMILE RF, SMILE JX, SMILE 3 (Parlor, WINE compatible), and SMILE 2.5.
https://web.archive.org/web/20240226195523/https://wiki.metroidconstruction.com/doku.php?id=super_metroid
https://web.archive.org/web/20150126035052/http://wiki.metroidconstruction.com/doku.php?id=super
A list of guides created by the community, from manuals on the tools themselves to advanced guides relating to ASM, its all here.
Manuals of the workings of all the editors and utilities available to you, detailing all their functions.
These guides cover all the basic things around editing Metroid, as well as serving as a good starting point for learning how to get into Metroid hacking!
These guides assume you have a good basic knowledge about editing Super Metroid already, you should probably be comfortable with using SMILE by now and be moving onto using tools like a hex editor.
These guides could be pretty complex, you should probably be comfortable with assembly by now.
This segment is reserved for technical information on Super Metroid, to be used as reference material for hackers, or for the curious wanting to know what makes Samus tick, or possibly you are interested in making a fan game and want to know how Super Metroid does things!