Metroid Fusion Hex Tweaks

“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in.

Tweaks

0x60B10 = 03 48 to 16 E0 0x60B10 = 03 48 to 16 E0 Enables the event++ hex tweak, which allows you to fight bosses and get powerups out of order.

0x353E - 09 06 to C0 46 Disables event-based music after leaving the room it started playing in e.g. The first track after stepping out of the ship, the track after beating a boss and obtaining its item

0x60EC0 = 03 48 00 78 to 66 20 C0 46 0x60ED8 = 03 48 00 78 to 67 20 C0 46 Allows Operations Room Pad to be used on any event* *For use with Event++ tweak only, escape countdown bugs out in vanilla unless on correct event

0x6C40A = 64 to ?? Amount of energy E-tanks increase max health by.

0x6C3D6 = 05 to ?? Amount of Missiles Missile Tanks increase max Missiles by.

0x6C427 = 02 to ?? Amount of Power Bombs a Power Bomb Tank increases max Power Bombs by.

0x28D2AC = 63 to ?? Sets starting Energy

0x28D2AE = 63 to ?? Sets starting Max Energy

0x28D2B0 = 0A to ?? Sets starting Missile count

0x28D2B2 = 0A to ?? Sets starting Max Missiles

0x28D2B4 = 0A to ?? Sets starting Power Bombs

0x28D2B5 = 0A to ?? Sets starting Max Power Bombs

0x084FAE = 01 to ?? Modifies how much Ammo Missiles use

0x0858EA = 01 to ?? Modifies how much Ammo Power Bombs use

0x060BC = 7A to 79 0x060BE = 00 to ?? (Ammo use - 1) 0x060C0 = D0 to D3 0x0858E5 = 7A to 79 0x0858E6 = 00 to ?? (Ammo use - 1) 0x0858E8 = D0 to D3 0x0858EA = 01 to ?? (Ammo use) 0x0858ED = 72 to 71 Power Bomb uses Missile Ammo

0x06C426 = 7A to 79, 48 to 88 0x6C428 = 02 to ?? (Ammo to add) 0x6C42A = 72 to 71, 48 to 88 0x6C42C = 72 to 71 Makes Power Bombs increase Missile Capacity

0x072452 - 7A to 79 Show Missile Ammo under Power Bombs (WIP fix)

0x08777E = 01 to 0B Skip new file intro and jump to ship landing cutscene

0x003CE0 = 07 D1 to 07 E0 No more “Warning No Entry” sound after obtaining wave beam from BOX II

0x069FC0 = 03 48 to 08 E0 Enable front wide camera (unused, so it's kinda broken)

0x00029C = 9C to D0 Makes the game go straight to the credits after entering the ship following the last boss, skipping the entire final cutscene and monologue.

0x068678 = 3F to 3B In-Game Timer increments a second every 60 frames, instead of every 64.

0x071DA2 = 1D 2E to 14 E0 Stops low health alarm in Metroid Fusion

0x076A2E = A5 to A3 Enables Debug Menu (You can also change it back to A3 if you patched the debug mode through MAGE)

0x0615DC = FA to ?? Health (Value is doubled) 0x0615E0 = 64 to ?? Missiles 0x0615E2 = 0A to ?? Power Bombs Red X Drop Values

0x06160C = 00 to ?? Health 0x06160E = 02 to ?? Missiles 0x061610 = 00 to ?? Power Bombs Green X Drop Values

0x061630 = 0A to ?? Health 0x061632 = 00 to ?? Missiles 0x061634 = 00 to ?? Power Bombs Yellow X Drop Values

0x025CE6 = C8 to ?? Health (Value is doubled) 0x025CEA = 32 to ?? Missiles 0x025CEC = 0A to ?? Power Bombs Normal Core X Drop Values

0x02DDF4 = C8 to ?? Health (Value is doubled) 0x02DDF8 = 32 to ?? Missiles 0x02DDFA = 0A to ?? Power Bombs Beam Core X Drop Values

0x040FCE = 1E to ?? Blue X Health Drop Value

0x06470C = 06 48 to 12 E0 Make debug areas use normal clipdata