====== Bank 1 ====== This is the contents of Bank 1 in a ROM map form. Bank :1 Contents :Tons of junk Range :0x04000-0x07FFF 0x04000-0x04089 - Sprite set pointers 0x0408A-0x0493D - Sprite sets 0x0493E-0x04A2A - [ASM] Update status bar 0x04AFC-0x04B08 - [ASM] Add two digits to OAM stack 0x04B09-0x04B10 - [ASM] Add digit to OAM stack 0x04B11-0x04B2B - [ASM] Add sprite to OAM stack 0x04B2C-0x04B61 - [ASM] Drawing blinking Metroid in HUD 0x04B62-0x04BB2 - [ASM] Load sprite set 0x04BB3-0x04BCD - [ASM] Clear deleted OAM 0x04BCE-0x04BD8 - [ASM] Clear OAM 0x04BD9-0x04DDE - [ASM] Draw Samus 0x04DDF-0x04E1B - [ASM] Draw Samus sprite set 0x04E1C-0x04E32 - [ASM] Start new game 0x04E33-0x04E63 - [ASM] Load from save 0x04E64-0x04E89 - Initial Savegame 0x058F1-0x05910 - Message tilemaps pointers 0x05911-0x05A10 - Message tilemaps 0x05911-0x05920 - " SAVE... " (ellipsis is two tiles) 0x05921-0x05930 - " PLASMA BEAM" 0x05931-0x05940 - " ICE BEAM " 0x05941-0x05950 - " WAVE BEAM " 0x05951-0x05960 - " SPAZER " 0x05961-0x05970 - " BOMB " 0x05971-0x05980 - " SCREW ATTACK" 0x05981-0x05990 - " VARIA " 0x05991-0x059A0 - " HIGH JUMP BOOTS" 0x059A1-0x059B0 - " SPACE JUMP " 0x059B1-0x059C0 - " SPIDER BALL " 0x059C1-0x059D0 - " SPRING BALL " 0x059D1-0x059E0 - " ENERGY TANK " 0x059E1-0x059F0 - " MISSILE TANK" 0x059F1-0x05A00 - " ENERGY " 0x05A01-0x05A10 - " MISSILES " 0x05AB1-0x05CAE - Sprite set pointers 0x05CAF-0x070B9 - Sprite sets 0x0744A-0x07495 - Sprite set pointers 0x07496-0x079EE - Sprite sets 0x07ADF-0x07B86 - [ASM] Save to SRAM 0x07B87-0x07FFF - Free Space