↓↓↓ Click the filename to download the XML. Save it in your tile molester folder, replacing the original. 15bpp BGR (555) 24bpp RGB (888) 9bpp BGR (Genesis) 32bpp RGB (888) 9bpp GRB (PCE) 32bpp RGB (Windows Palete) 757575271B8F0000AB47009F8F0077AB0013A700007F0B00432F00004700005100003F171B3F5F000000000000000000BCBCBC0073EF233BEF8300F3BF00BFE7005BDB2B00CB4F0F8B730000970000AB0000933B00838B000000000000000000FFFFFF3FBFFF5F97FFA78BFDF77BFFFF77B7FF7763FF9B3BF3BF3F83D3134FDF4B58F89800EBDB000000000000000000FFFFFFABE7FFC7D7FFD7CBFFFFC7FFFFC7DBFFBFB3FFDBABFFE7A3E3FFA3ABF3BFB3FFCF9FFFF3000000000000000000 Nintendo (NES) 000000990000009900CC6600000099990099009999CCCCCC666666FF666666FF66FFFF666666FFFF66FF66FFFFFFFFFF Enhanced Graphics Adapter (EGA) 1bpp planar 2bpp planar 3bpp planar 4bpp planar 5bpp planar 6bpp planar 7bpp planar 8bpp planar 2bpp planar, composite 3bpp planar, composite (2bpp+1bpp) 4bpp planar, composite (2x2bpp) 8bpp planar, composite (4x2bpp) 1bpp linear 1bpp linear, reverse-order 2bpp linear 2bpp linear, reverse-order 4bpp linear 4bpp linear, reverse-order 8bpp linear 15bpp RGB (555) 15bpp BGR (555) 16bpp RGB (565) 16bpp BGR (565) 16bpp ARGB (1555) 16bpp ABGR (1555) 16bpp RGBA (5551) 16bpp BGRA (5551) 24bpp RGB (888) 24bpp BGR (888) 32bpp ARGB (8888) 32bpp ABGR (8888) 32bpp RGBA (8888) 32bpp BGRA (8888) Game Boy (*.gb, *.gbc, *.sgb) WonderSwan (*.ws, *.wsc) Nintendo (*.nes, *.chr) Famicom Disk System (*.fds) Sega Master System (*.sms) Sega Game Gear (*.gg) Super Nintendo (*.fig, *.sfc, *.smc) Turbo Grafx-16 (*.pce) NeoGeo Pocket (*.ngp, *.ngpc) Virtual Boy (*.vb) Sega Genesis / Mega Drive / 32X (*.smd, *.md) X68000 (*.xdf) Game Boy Advance (*.gba) Nintendo 64 (*.n64, *.v64, *.z64) FCEUltra Save States (*.fc?) Genecyst/Kega/Gens Save States (*.gs?) Magic Engine Save States (*.me?) NESticle Save States (*.st?) ZSNES Save States (*.zs?) CF00 Tile Layer Pro File (*.tpl) CF01 Tile Layer Pro File (*.tpl) CF01 Windows Palette (*.pal) Windows Palette (*.pal) DS ripped _ncl.bin palette NDS ENPG image (8bpp linear)