====== Metroid Fusion Hex Tweaks ====== “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in. ====== Tweaks ====== 0x60B10 = 03 48 to 16 E0 \\ 0x60B10 = 03 48 to 16 E0 \\ Enables the event++ hex tweak, which allows you to fight bosses and get powerups out of order. 0x353E - 09 06 to C0 46 \\ Disables event-based music after leaving the room it started playing in e.g. The first track after stepping out of the ship, the track after beating a boss and obtaining its item 0x60EC0 = 03 48 00 78 to 66 20 C0 46 \\ 0x60ED8 = 03 48 00 78 to 67 20 C0 46 \\ Allows Operations Room Pad to be used on any event*\\ *For use with Event++ tweak only, escape countdown bugs out in vanilla unless on correct event 0x6C40A = 64 to ?? \\ Amount of energy E-tanks increase max health by. 0x6C3D6 = 05 to ?? \\ Amount of Missiles Missile Tanks increase max Missiles by. 0x6C427 = 02 to ?? \\ Amount of Power Bombs a Power Bomb Tank increases max Power Bombs by. 0x28D2AC = 63 to ?? \\ Sets starting Energy 0x28D2AE = 63 to ?? \\ Sets starting Max Energy 0x28D2B0 = 0A to ?? \\ Sets starting Missile count 0x28D2B2 = 0A to ?? \\ Sets starting Max Missiles 0x28D2B4 = 0A to ?? \\ Sets starting Power Bombs 0x28D2B5 = 0A to ?? \\ Sets starting Max Power Bombs 0x084FAE = 01 to ?? \\ Modifies how much Ammo Missiles use 0x0858EA = 01 to ?? \\ Modifies how much Ammo Power Bombs use 0x060BC = 7A to 79\\ 0x060BE = 00 to ?? (Ammo use - 1)\\ 0x060C0 = D0 to D3\\ 0x0858E5 = 7A to 79\\ 0x0858E6 = 00 to ?? (Ammo use - 1)\\ 0x0858E8 = D0 to D3\\ 0x0858EA = 01 to ?? (Ammo use)\\ 0x0858ED = 72 to 71 \\ Power Bomb uses Missile Ammo 0x06C426 = 7A to 79, 48 to 88\\ 0x6C428 = 02 to ?? (Ammo to add)\\ 0x6C42A = 72 to 71, 48 to 88\\ 0x6C42C = 72 to 71 \\ Makes Power Bombs increase Missile Capacity 0x072452 - 7A to 79 \\ Show Missile Ammo under Power Bombs (WIP fix) 0x08777E = 01 to 0B \\ Skip new file intro and jump to ship landing cutscene 0x003CE0 = 07 D1 to 07 E0 \\ No more "Warning No Entry" sound after obtaining wave beam from BOX II 0x069FC0 = 03 48 to 08 E0 \\ Enable front wide camera (unused, so it's kinda broken) 0x00029C = 9C to D0 \\ Makes the game go straight to the credits after entering the ship following the last boss, skipping the entire final cutscene and monologue. 0x068678 = 3F to 3B \\ In-Game Timer increments a second every 60 frames, instead of every 64. 0x071DA2 = 1D 2E to 14 E0 \\ Stops low health alarm in Metroid Fusion 0x076A2E = A5 to A3 \\ Enables Debug Menu (You can also change it back to A3 if you patched the debug mode through MAGE) 0x0615DC = FA to ?? Health (Value is doubled)\\ 0x0615E0 = 64 to ?? Missiles\\ 0x0615E2 = 0A to ?? Power Bombs \\ Red X Drop Values 0x06160C = 00 to ?? Health\\ 0x06160E = 02 to ?? Missiles\\ 0x061610 = 00 to ?? Power Bombs \\ Green X Drop Values 0x061630 = 0A to ?? Health\\ 0x061632 = 00 to ?? Missiles\\ 0x061634 = 00 to ?? Power Bombs \\ Yellow X Drop Values 0x025CE6 = C8 to ?? Health (Value is doubled)\\ 0x025CEA = 32 to ?? Missiles\\ 0x025CEC = 0A to ?? Power Bombs\\ Normal Core X Drop Values 0x02DDF4 = C8 to ?? Health (Value is doubled)\\ 0x02DDF8 = 32 to ?? Missiles\\ 0x02DDFA = 0A to ?? Power Bombs\\ Beam Core X Drop Values 0x040FCE = 1E to ?? \\ Blue X Health Drop Value 0x06470C = 06 48 to 12 E0 \\ Make debug areas use normal clipdata