====== Metroid Fusion Hex Tweaks ======
“Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most Fusion hex changes are 2 byte changes. All that is needed to perform the hex tweak is a hex editor such as HxD. The tweak will give you an offset, original byte values, and the new values that you will enter in.
====== Tweaks ======
0x60B10 = 03 48 to 16 E0 \\
0x60B10 = 03 48 to 16 E0 \\
Enables the event++ hex tweak, which allows you to fight bosses and get powerups out of order.
0x353E - 09 06 to C0 46 \\
Disables event-based music after leaving the room it started playing in
e.g. The first track after stepping out of the ship, the track after beating a boss and obtaining its item
0x60EC0 = 03 48 00 78 to 66 20 C0 46 \\
0x60ED8 = 03 48 00 78 to 67 20 C0 46 \\
Allows Operations Room Pad to be used on any event*\\
*For use with Event++ tweak only, escape countdown bugs out in vanilla unless on correct event
0x6C40A = 64 to ?? \\
Amount of energy E-tanks increase max health by.
0x6C3D6 = 05 to ?? \\
Amount of Missiles Missile Tanks increase max Missiles by.
0x6C427 = 02 to ?? \\
Amount of Power Bombs a Power Bomb Tank increases max Power Bombs by.
0x28D2AC = 63 to ?? \\
Sets starting Energy
0x28D2AE = 63 to ?? \\
Sets starting Max Energy
0x28D2B0 = 0A to ?? \\
Sets starting Missile count
0x28D2B2 = 0A to ?? \\
Sets starting Max Missiles
0x28D2B4 = 0A to ?? \\
Sets starting Power Bombs
0x28D2B5 = 0A to ?? \\
Sets starting Max Power Bombs
0x084FAE = 01 to ?? \\
Modifies how much Ammo Missiles use
0x0858EA = 01 to ?? \\
Modifies how much Ammo Power Bombs use
0x060BC = 7A to 79\\
0x060BE = 00 to ?? (Ammo use - 1)\\
0x060C0 = D0 to D3\\
0x0858E5 = 7A to 79\\
0x0858E6 = 00 to ?? (Ammo use - 1)\\
0x0858E8 = D0 to D3\\
0x0858EA = 01 to ?? (Ammo use)\\
0x0858ED = 72 to 71 \\
Power Bomb uses Missile Ammo
0x06C426 = 7A to 79, 48 to 88\\
0x6C428 = 02 to ?? (Ammo to add)\\
0x6C42A = 72 to 71, 48 to 88\\
0x6C42C = 72 to 71 \\
Makes Power Bombs increase Missile Capacity
0x072452 - 7A to 79 \\
Show Missile Ammo under Power Bombs (WIP fix)
0x08777E = 01 to 0B \\
Skip new file intro and jump to ship landing cutscene
0x003CE0 = 07 D1 to 07 E0 \\
No more "Warning No Entry" sound after obtaining wave beam from BOX II
0x069FC0 = 03 48 to 08 E0 \\
Enable front wide camera (unused, so it's kinda broken)
0x00029C = 9C to D0 \\
Makes the game go straight to the credits after entering the ship following the last boss, skipping the entire final cutscene and monologue.
0x068678 = 3F to 3B \\
In-Game Timer increments a second every 60 frames, instead of every 64.
0x071DA2 = 1D 2E to 14 E0 \\
Stops low health alarm in Metroid Fusion
0x076A2E = A5 to A3 \\
Enables Debug Menu (You can also change it back to A3 if you patched the debug mode through MAGE)
0x0615DC = FA to ?? Health (Value is doubled)\\
0x0615E0 = 64 to ?? Missiles\\
0x0615E2 = 0A to ?? Power Bombs \\
Red X Drop Values
0x06160C = 00 to ?? Health\\
0x06160E = 02 to ?? Missiles\\
0x061610 = 00 to ?? Power Bombs \\
Green X Drop Values
0x061630 = 0A to ?? Health\\
0x061632 = 00 to ?? Missiles\\
0x061634 = 00 to ?? Power Bombs \\
Yellow X Drop Values
0x025CE6 = C8 to ?? Health (Value is doubled)\\
0x025CEA = 32 to ?? Missiles\\
0x025CEC = 0A to ?? Power Bombs\\
Normal Core X Drop Values
0x02DDF4 = C8 to ?? Health (Value is doubled)\\
0x02DDF8 = 32 to ?? Missiles\\
0x02DDFA = 0A to ?? Power Bombs\\
Beam Core X Drop Values
0x040FCE = 1E to ?? \\
Blue X Health Drop Value
0x06470C = 06 48 to 12 E0 \\
Make debug areas use normal clipdata