sm:editor_utility_guides:smart
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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
sm:editor_utility_guides:smart [2024/10/30 00:07] – [The Main Window] felixwright | sm:editor_utility_guides:smart [2024/10/30 00:08] (current) – [Level Editor] felixwright | ||
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Brush options: | Brush options: | ||
- | When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). | + | * When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). |
- | When the brush is applied, use the Layer 2 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). | + | |
- | When the brush is applied, use the Layer 1 data from the clipboard and paste it onto Layer 1 and use the Layer 2 data from the clipboard and paste it onto Layer 2. | + | |
- | When the brush is applied, use the Collision Layer data from the clipboard and paste in onto the Collision Layer. | + | |
- | Only paste tiles over tiles inside the current selected area on the level editor. | + | |
Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area. | Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area. | ||
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Left Click: | Left Click: | ||
- | Error Layer - nothing | + | * Error Layer - nothing |
- | Floating Layer - Click and drag to reposition | + | |
- | Screen Scroll Bounds - Click to change a screen' | + | |
- | Sprite Layer - Click to select enemies or click and drag to move enemies | + | |
- | Actor Layer - Click to select PLMs to click and drag to move PLMs | + | |
- | Save/Load Locations - Click to select saves or click and drag to move saves | + | |
- | Collision Layer/Layer 1/Layer 2 - Action depends on the tool selected in the toolbar. | + | |
- | BG Pointer - nothing | + | |
Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window. | Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window. |
sm/editor_utility_guides/smart.1730246835.txt.gz · Last modified: 2024/10/30 00:07 by felixwright