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sm:editor_utility_guides:smart [2024/10/30 00:07] – [The Main Window] felixwrightsm:editor_utility_guides:smart [2024/10/30 00:08] (current) – [Level Editor] felixwright
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 Brush options: Brush options:
  
-    When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). +  *     When the brush is applied, use the Layer 1 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). 
-    When the brush is applied, use the Layer 2 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). +      When the brush is applied, use the Layer 2 data from the clipboard and paste it on the currently selected layer (Layer 1 or Layer 2). 
-    When the brush is applied, use the Layer 1 data from the clipboard and paste it onto Layer 1 and use the Layer 2 data from the clipboard and paste it onto Layer 2. +      When the brush is applied, use the Layer 1 data from the clipboard and paste it onto Layer 1 and use the Layer 2 data from the clipboard and paste it onto Layer 2. 
-    When the brush is applied, use the Collision Layer data from the clipboard and paste in onto the Collision Layer. +      When the brush is applied, use the Collision Layer data from the clipboard and paste in onto the Collision Layer. 
-    Only paste tiles over tiles inside the current selected area on the level editor.+      Only paste tiles over tiles inside the current selected area on the level editor.
  
 Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area. Fill: Paste the clipboard into the current selected area so that it is repeated as needed to fill the area.
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 Left Click: Left Click:
  
-    Error Layer - nothing +  *     Error Layer - nothing 
-    Floating Layer - Click and drag to reposition +      Floating Layer - Click and drag to reposition 
-    Screen Scroll Bounds - Click to change a screen's camera scroll types +      Screen Scroll Bounds - Click to change a screen's camera scroll types 
-    Sprite Layer - Click to select enemies or click and drag to move enemies +      Sprite Layer - Click to select enemies or click and drag to move enemies 
-    Actor Layer - Click to select PLMs to click and drag to move PLMs +      Actor Layer - Click to select PLMs to click and drag to move PLMs 
-    Save/Load Locations - Click to select saves or click and drag to move saves +      Save/Load Locations - Click to select saves or click and drag to move saves 
-    Collision Layer/Layer 1/Layer 2 - Action depends on the tool selected in the toolbar. +      Collision Layer/Layer 1/Layer 2 - Action depends on the tool selected in the toolbar. 
-    BG Pointer - nothing+      BG Pointer - nothing
  
 Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window. Right Click: Open a context menu. The context menu allows for actions, such as starting quickmet from the selected location and opening rooms for door tiles. It also shows a list of all the tiles and entities in that location. clicking on a tile will select it in the Tilemap Selector Window.
sm/editor_utility_guides/smart.1730246835.txt.gz · Last modified: 2024/10/30 00:07 by felixwright