fusion:basic_guides:doublehelix
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fusion:basic_guides:doublehelix [2020/12/02 21:07] – created - external edit 127.0.0.1 | fusion:basic_guides:doublehelix [2025/06/18 10:38] (current) – felixwright | ||
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- | ======Double Helix Beginner Guide (Incomplete)====== | + | ~~REDIRECT> |
- | Note: This guide was made in reference to " | + | |
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- | ====Level Editing==== | + | |
- | This section contains information about Double Helix' | + | |
- | ===Image layers=== | + | |
- | {{https:// | + | |
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- | Rooms are made up of several layers, which have different properties. | + | |
- | * BG3 (Background 3) - the background image, appears behind everything. Those green cave walls are in this layer. | + | |
- | * Background - appears behind everything but the BG3. Those purple rocks are in this layer. | + | |
- | * Level layer - appears in front of Samus and Enemies. Those blue rocks are in this layer. | + | |
- | * Foreground - appears in front of everything, and its transparency can be controlled. | + | |
- | ===Clipdata=== | + | |
- | Clipdata controls how Samus interacts with each block. Clipdata 10, " | + | |
- | + | ||
- | Clipdata is independent of the Image layer, so you can assign a " | + | |
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- | ====Header Editor==== | + | |
- | ====Sprite Editor==== | + | |
- | Double Helix has a sprite editing feature, reached through the menu: Tools> | + |
fusion/basic_guides/doublehelix.1606943236.txt.gz · Last modified: by 127.0.0.1