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fusion:basic_guides:doublehelix [2020/12/02 21:07] – created - external edit 127.0.0.1fusion:basic_guides:doublehelix [2025/06/18 10:38] (current) felixwright
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-======Double Helix Beginner Guide (Incomplete)====== +~~REDIRECT>fusion:manuals:dh~~
-NoteThis guide was made in reference to "[[http://www.romhacking.net/utilities/560/|Double Helix (Legacy)]]" +
- +
-====Level Editing==== +
-This section contains information about Double Helix's (seemingly) most basic function, level editing. This pertains to changing the physical layout of rooms, like adding/removing walls, platforms, lava/acid, missile/super missile/power bomb/energy tanks, etc. +
-===Image layers=== +
-{{https://i.imgur.com/HwXb5H5.png?360}} +
- +
-Rooms are made up of several layers, which have different properties. +
-  * BG3 (Background 3) - the background image, appears behind everything. Those green cave walls are in this layer. +
-  * Background - appears behind everything but the BG3. Those purple rocks are in this layer. +
-  * Level layer - appears in front of Samus and Enemies. Those blue rocks are in this layer. +
-  * Foreground - appears in front of everything, and its transparency can be controlled. +
-===Clipdata=== +
-Clipdata controls how Samus interacts with each block. Clipdata 10, "Block," is a block that is solid on all sides. A "fall through" block crumbles when Samus touches the top. Samus can pass through "Air"/"No Block" freely. +
- +
-Clipdata is independent of the Image layer, so you can assign a "Missile tank" clipdata to a blank tile, resulting in an invisible missile tank. +
- +
- +
-====Header Editor==== +
-====Sprite Editor==== +
-Double Helix has a sprite editing feature, reached through the menu: Tools>Sprite Editor. It has two main functions, modifying enemy palettes, and modifying Enemy Graphics.+
fusion/basic_guides/doublehelix.1606943236.txt.gz · Last modified: by 127.0.0.1