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zero_mission:locations:generic_bg_graphics [2022/06/26 23:28] – felixwright | zero_mission:locations:generic_bg_graphics [2022/06/26 23:32] – felixwright | ||
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1) open ROM in nocash and load a save file. set a breakpoint for '' | 1) open ROM in nocash and load a save file. set a breakpoint for '' | ||
2) resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\ | 2) resume the game until it breaks right before the DMA at 0x8003248. This should happen the third time it breaks.\\ | ||
- | 3) dump 4096 (0x1000 bytes) using '' | + | 3) go to 0x2007000 in the data window and dump 4096 (0x1000 bytes) using '' |
- | 4) export generic BG GFX as raw (do not use a file extension/ | + | 4) export generic BG GFX as raw (use the default .gfx filetype)\\ |
5) pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ | 5) pad the beginning of exported generic BG with 2048 (0x800) bytes of 00\\ | ||
6) '' | 6) '' | ||
7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | ||
- | 8) reload rom in MAGE, then '' | + | 8) reload rom in MAGE, then open '' |
9) make desired edits, then export raw. rename file to " | 9) make desired edits, then export raw. rename file to " | ||
10) go to [[https:// | 10) go to [[https:// |