zero_mission:locations:generic_bg_graphics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision |
zero_mission:locations:generic_bg_graphics [2022/06/26 23:28] – felixwright | zero_mission:locations:generic_bg_graphics [2022/06/26 23:30] – felixwright |
---|
6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\ | 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\ |
7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ | 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ |
8) reload rom in MAGE, then ''MAGE -> editors -> tile table editor -> offset''. punch in compressed tile table, compressed generic bg, and generic bg palette.\\ | 8) reload rom in MAGE, then open ''MAGE -> editors -> tile table editor -> offset''. punch in compressed tile table, compressed generic bg, and generic bg palette.\\ |
9) make desired edits, then export raw. rename file to "tt.bin" then grab [[https://cdn.discordapp.com/attachments/278643461157289985/963163763903701033/rleencode.c | This C code.]]\\ | 9) make desired edits, then export raw. rename file to "tt.bin" then grab [[https://cdn.discordapp.com/attachments/278643461157289985/963163763903701033/rleencode.c | This C code.]]\\ |
10) go to [[https://www.jdoodle.com/online-compiler-c++/|jdoodle]] and paste in the code.\\ | 10) go to [[https://www.jdoodle.com/online-compiler-c++/|jdoodle]] and paste in the code.\\ |
zero_mission/locations/generic_bg_graphics.txt · Last modified: 2024/06/09 21:56 by felixwright