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zero_mission:locations:generic_bg_graphics

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zero_mission:locations:generic_bg_graphics [2022/06/26 23:28] felixwrightzero_mission:locations:generic_bg_graphics [2022/06/26 23:30] felixwright
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 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\ 6) ''MAGE -> tools -> compression -> lz77 compress file...'' exported generic BG and dumped tilemap\\
 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\ 7) append both files to the end of ROM using a hex editor. Take note of the offset before you paste in the bytes of the first and second file.\\
-8) reload rom in MAGE, then ''MAGE -> editors -> tile table editor -> offset''. punch in compressed tile table, compressed generic bg, and generic bg palette.\\+8) reload rom in MAGE, then open ''MAGE -> editors -> tile table editor -> offset''. punch in compressed tile table, compressed generic bg, and generic bg palette.\\
 9) make desired edits, then export raw. rename file to "tt.bin" then grab [[https://cdn.discordapp.com/attachments/278643461157289985/963163763903701033/rleencode.c | This C code.]]\\ 9) make desired edits, then export raw. rename file to "tt.bin" then grab [[https://cdn.discordapp.com/attachments/278643461157289985/963163763903701033/rleencode.c | This C code.]]\\
 10) go to [[https://www.jdoodle.com/online-compiler-c++/|jdoodle]] and paste in the code.\\ 10) go to [[https://www.jdoodle.com/online-compiler-c++/|jdoodle]] and paste in the code.\\
zero_mission/locations/generic_bg_graphics.txt · Last modified: 2024/06/09 21:56 by felixwright