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zero_mission:hex_changes [2020/07/15 20:16] – Hex tweaks from Metroid Prime gameplay ASM felixwrightzero_mission:hex_changes [2021/01/14 07:55] felixwright
Line 19: Line 19:
  
 <color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\ <color #FFA500>0x6A36 = 0B to 08 (while moving left/right)\\
-0x8D4C = 0C to 08 (respin)+0x8D4C = 0C to 08 (respin)\\
 0x8E64 = 0C to 08 (while turning back mid-air)\\ 0x8E64 = 0C to 08 (while turning back mid-air)\\
 0x8EEC = 0C to 08 (spinjump)\\ 0x8EEC = 0C to 08 (spinjump)\\
Line 33: Line 33:
 0x250184 = 2 to ?? (Frame 2)\\ 0x250184 = 2 to ?? (Frame 2)\\
 0x250194 = 2 to ?? (Frame 3)</color>\\ 0x250194 = 2 to ?? (Frame 3)</color>\\
-Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.+Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. 
 + 
 +<color #FFA500>0x29F984 = 2 to ?? (Frame 1)\\ 
 +0x29F994 = 2 to ?? (Frame 2)\\ 
 +0x29F9A4 = 2 to ?? (Frame 3)</color>\\ 
 +Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay.
  
 <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\  <color #FFA500>0x8F68 = 18 20 to 04 E0</color>\\ 
zero_mission/hex_changes.txt · Last modified: 2024/03/27 18:12 by caauyjdp