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zero_mission:hex_changes [2020/07/06 07:34] – Compilation of tweaks not yet published from MAGConst felixwright | zero_mission:hex_changes [2022/02/10 14:14] – [Enemy/Boss Tweaks] fixed branch destination. otherwise jumps inside pool, but luckily doesn't crash, just changes r0 which is unneeded after caauyjdp | ||
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===== Samus Tweaks ====== | ===== Samus Tweaks ====== | ||
Tweaks related directly to Samus. | Tweaks related directly to Samus. | ||
+ | |||
+ | <color # | ||
+ | Unmorphing makes samus stand all the way up. | ||
+ | |||
+ | <color # | ||
+ | Disables the crouch sound. | ||
<color # | <color # | ||
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<color # | <color # | ||
Disables walljumping. | Disables walljumping. | ||
+ | |||
+ | <color # | ||
+ | 0x8D4C = 0C to 08 (respin)\\ | ||
+ | 0x8E64 = 0C to 08 (while turning back mid-air)\\ | ||
+ | 0x8EEC = 0C to 08 (spinjump)\\ | ||
+ | 0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</ | ||
+ | Disables spinjumping. | ||
<color # | <color # | ||
Line 16: | Line 29: | ||
0x6138 change to D061</ | 0x6138 change to D061</ | ||
Enables walljumping with spacejump and screw attack. | Enables walljumping with spacejump and screw attack. | ||
+ | |||
+ | <color # | ||
+ | 0x250184 = 2 to ?? (Frame 2)\\ | ||
+ | 0x250194 = 2 to ?? (Frame 3)</ | ||
+ | Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
+ | |||
+ | <color # | ||
+ | 0x29F994 = 2 to ?? (Frame 2)\\ | ||
+ | 0x29F9A4 = 2 to ?? (Frame 3)</ | ||
+ | Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
<color # | <color # | ||
Line 129: | Line 152: | ||
<color # | <color # | ||
Enemies no longer get stunned when shot. | Enemies no longer get stunned when shot. | ||
+ | |||
+ | <color # | ||
+ | Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin. | ||
+ | |||
+ | <color # | ||
+ | Dessgeega will start fighting at anytime | ||
===== Weapon Related ===== | ===== Weapon Related ===== | ||
- | |||
- | <color # | ||
- | 0x3459C8 = 64 to ?? (Normal)\\ | ||
- | 0x3459CC = 32 to ?? (Hard)</ | ||
- | Energy Tank Values | ||
- | |||
- | <color # | ||
- | 0x3459C9 = 5 to ?? (Normal)\\ | ||
- | 0x3459CD = 2 to ?? (Hard)</ | ||
- | Missile Tank Values | ||
- | |||
- | <color # | ||
- | 0x3459CA = 2 to ?? (Normal)\\ | ||
- | 0x3459CE = 1 to ?? (Hard)</ | ||
- | Super Missile Tank Values | ||
- | |||
- | <color # | ||
- | 0x3459CB = 2 to ?? (Normal)\\ | ||
- | 0x3459CF = 1 to ?? (Hard)</ | ||
- | Power Bomb Tank Values | ||
- | | ||
- | <color # | ||
- | 0x3459C1 = 0 to ?? (Missiles)\\ | ||
- | 0x3459C2 = 0 to ?? (Super Missiles)\\ | ||
- | 0x3459C3 = 0 to ?? (Power Bombs)</ | ||
- | Starting Energy/Ammo | ||
<color # | <color # | ||
Line 323: | Line 326: | ||
<color # | <color # | ||
Amount Power Bomb drops restore. | Amount Power Bomb drops restore. | ||
+ | |||
+ | <color # | ||
+ | 0x3459C8 = 64 to ?? (Normal)\\ | ||
+ | 0x3459CC = 32 to ?? (Hard)</ | ||
+ | Energy Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459C9 = 5 to ?? (Normal)\\ | ||
+ | 0x3459CD = 2 to ?? (Hard)</ | ||
+ | Missile Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459CA = 2 to ?? (Normal)\\ | ||
+ | 0x3459CE = 1 to ?? (Hard)</ | ||
+ | Super Missile Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459CB = 2 to ?? (Normal)\\ | ||
+ | 0x3459CF = 1 to ?? (Hard)</ | ||
+ | Power Bomb Tank Values | ||
+ | | ||
+ | <color # | ||
+ | 0x3459C1 = 0 to ?? (Missiles)\\ | ||
+ | 0x3459C2 = 0 to ?? (Super Missiles)\\ | ||
+ | 0x3459C3 = 0 to ?? (Power Bombs)</ | ||
+ | Starting Energy/Ammo | ||
<color # | <color # | ||
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<color # | <color # | ||
Disables varia suit animation | Disables varia suit animation | ||
+ | |||
+ | <color # | ||
+ | 0x600ee = 20 to 00</ | ||
+ | If Gravity Suit has not been acquired, it will not be activated after defeating ruin test | ||
<color # | <color # |