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zero_mission:hex_changes [2018/05/23 04:20] – [Map/HUD/Title Screen] cpt.glitch | zero_mission:hex_changes [2022/04/01 02:10] – [Misc.] jasinchen | ||
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====== Metroid: Zero Mission Hex Tweaks ====== | ====== Metroid: Zero Mission Hex Tweaks ====== | ||
- | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform | + | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform |
===== Samus Tweaks ====== | ===== Samus Tweaks ====== | ||
Tweaks related directly to Samus. | Tweaks related directly to Samus. | ||
- | <color # | + | <color # |
+ | Unmorphing makes samus stand all the way up. | ||
+ | |||
+ | <color # | ||
+ | Disables the crouch sound. | ||
+ | |||
+ | <color # | ||
Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks. | Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks. | ||
<color # | <color # | ||
Disables walljumping. | Disables walljumping. | ||
+ | |||
+ | <color # | ||
+ | 0x8D4C = 0C to 08 (respin)\\ | ||
+ | 0x8E64 = 0C to 08 (while turning back mid-air)\\ | ||
+ | 0x8EEC = 0C to 08 (spinjump)\\ | ||
+ | 0x6BBC = 01 D1 to 08 20 (initial spinjump pose)</ | ||
+ | Disables spinjumping. | ||
+ | |||
+ | <color # | ||
+ | 0x8F90 change to C046\\ | ||
+ | 0x6138 change to D061</ | ||
+ | Enables walljumping with spacejump and screw attack. | ||
+ | |||
+ | <color # | ||
+ | 0x250184 = 2 to ?? (Frame 2)\\ | ||
+ | 0x250194 = 2 to ?? (Frame 3)</ | ||
+ | Power Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
+ | |||
+ | <color # | ||
+ | 0x29F994 = 2 to ?? (Frame 2)\\ | ||
+ | 0x29F9A4 = 2 to ?? (Frame 3)</ | ||
+ | Zero Suit Walljump animation frame timers. Adjusting these can reduce or lengthen WJ delay. | ||
<color # | <color # | ||
Line 33: | Line 61: | ||
<color # | <color # | ||
Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF. | Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF. | ||
+ | |||
+ | <color # | ||
+ | Getting damaged no longer resets shinespark timer. | ||
<color # | <color # | ||
Line 44: | Line 75: | ||
<color # | <color # | ||
Allows Samus to stay gripped to a ledge while a power bomb is exploding. | Allows Samus to stay gripped to a ledge while a power bomb is exploding. | ||
+ | |||
+ | <color # | ||
+ | 0x830A = 00 to 30\\ | ||
+ | 0x830D = D0 to D1</ | ||
+ | Gravity does not protect against heat. Only protects against lava if Varia is also equipped. | ||
+ | |||
+ | <color # | ||
+ | Disables Speedboost and Shinespark echoes. | ||
+ | |||
+ | <color # | ||
+ | Disables shinesparking. | ||
+ | |||
+ | ===== Enemy/Boss Tweaks ====== | ||
+ | |||
+ | <color # | ||
+ | 0x1D57C = 03 20 to 05 E0\\ | ||
+ | 0x1D6AE = 03 20 to 04 E0\\ | ||
+ | 0x1D772 = 03 20 to 04 E0\\ | ||
+ | 0x1D84C = 03 20 to 04 E0</ | ||
+ | Makes zipline and button always on. | ||
+ | |||
+ | <color # | ||
+ | Mua spawns even if zipline event is not set. | ||
+ | |||
+ | <color # | ||
+ | Black pirates are weak to all beams. | ||
+ | |||
+ | <color # | ||
+ | Skips Kraid Tourian Statue activating cutscene. | ||
+ | |||
+ | <color # | ||
+ | Skips Ridley Tourian Statue activating cutscene. | ||
+ | |||
+ | <color # | ||
+ | Skips Ridley Encounter cutscene. | ||
+ | |||
+ | <color # | ||
+ | Ridley fight will begin no matter what. | ||
+ | |||
+ | <color # | ||
+ | Event Ridely will check for before starting fight. If event isn't set, fight will not begin. | ||
+ | |||
+ | <color # | ||
+ | Deorem spawns regardless if missiles were obtained. | ||
+ | |||
+ | <color # | ||
+ | Make Deorem fight last until one of you dies. | ||
+ | |||
+ | <color # | ||
+ | Deorem drops no item upon death. | ||
+ | |||
+ | <color # | ||
+ | Make doors unlock right when Imago dies. | ||
+ | |||
+ | <color # | ||
+ | Makes game end from Samus' Ship without a cutscene after killing Mother Brain. | ||
+ | |||
+ | <color # | ||
+ | Mother Brain' | ||
+ | |||
+ | <color # | ||
+ | Make the escape timer work for MB and Mecha regardless if one of them isn't set. | ||
+ | |||
+ | <color # | ||
+ | 0x4CF36 = 11 20 to 03 E0\\ | ||
+ | 0x4CF52 = 0C 48 to 04 E0\\ | ||
+ | 0x4E05A = FE F7 to 01 E0</ | ||
+ | Killing Mecha no longer sets a timer or beeps and unlocks doors quicker. | ||
+ | |||
+ | <color # | ||
+ | Makes power bomb tube breakable at any time. | ||
+ | |||
+ | <color # | ||
+ | Removes slowed physics when grabbed by a Metroid. | ||
+ | |||
+ | <color # | ||
+ | Enemies no longer get stunned when shot. | ||
+ | |||
+ | <color # | ||
+ | Event Dessgeega will check for before starting fight. If event isn't set, fight will not begin. | ||
+ | |||
+ | <color # | ||
+ | Dessgeega will start fighting at anytime | ||
===== Weapon Related ===== | ===== Weapon Related ===== | ||
Line 68: | Line 182: | ||
Apply this and lay some bombs for a good time. | Apply this and lay some bombs for a good time. | ||
- | ===== Speed Booster ===== | + | <color # |
+ | 0x4FA0E 40 19 to C0 46</ | ||
+ | Samus speed no longer added to projectile speed like in SM. | ||
- | <color # | + | ===== Map/HUD/Title Screen ===== |
- | Speedbooster stage 1. This increases Samus speed just before activating speedbooster. Make this the lowest of the 3 speedbooster values, (FF is max.) | + | |
- | <color #FFA500>0x851E | + | <color #FFA500>52326 = 02 to ?? (First half Y position)\\ |
- | Speedbooster Stage 2. Make this the second lowest value, | + | 52378 = 02 to ?? (Second half Y position)\\ |
+ | 52390 = 20 to ?? (Second half X position)</ | ||
+ | HUD Energy positions | ||
- | <color #FFA500>0x8546 | + | <color #FFA500>52484 = 40 46 to ?? 20 } (Missiles Y, first byte)\\ |
- | Speedbooster stage 3. Make this the largest value. (FF is max.) | + | 52486 = 06 74 to 10 70 \\ |
- | + | ||
- | <color # | + | |
- | Disables Speedboost and Shinespark echoes. | + | |
- | <color # | + | 5249C = 36 to ?? (Missiles X)\\ |
- | Disables shinesparking. | + | 524D8 = 02 to ?? (Super Missiles Y)\\ |
+ | 524F0 = 50 to ?? (Super Missiles X)\\ | ||
+ | 5252C = 02 to ?? (Power Bombs Y)\\ | ||
+ | 52544 = 6A to ?? (Power Bombs X)</ | ||
+ | HUD Ammo positions (in pixels)\\ | ||
- | ===== Map/HUD/Title Screen ===== | + | <color # |
+ | 5257E = 0A to ?? (Minimap flicker Y)\\ | ||
+ | 52596 = DE to ?? (Minimap flicker X)\\ | ||
+ | 52602 = FA to ?? (Minimap Y)\\ | ||
+ | 5261A = D6 to ?? (Minimap X)</color> | ||
+ | HUD Minimap positions (in pixels)\\ | ||
<color # | <color # | ||
Line 107: | Line 230: | ||
<color # | <color # | ||
Disables pausing. | Disables pausing. | ||
+ | |||
+ | <color # | ||
+ | Always show items collected and timer on pause screen | ||
<color # | <color # | ||
Line 117: | Line 243: | ||
Index of last demo to play, (ex: if you want 4 demos total, set this to 03). | Index of last demo to play, (ex: if you want 4 demos total, set this to 03). | ||
- | ===== Boss/ | ||
- | |||
- | <color # | ||
- | Skips Kraid Tourian Statue activating cutscene. | ||
- | |||
- | <color # | ||
- | Skips Ridley Tourian Statue activating cutscene. | ||
- | |||
- | <color # | ||
- | Skips Ridley Encounter cutscene. | ||
- | |||
- | <color # | ||
- | Ridley fight will begin no matter what. | ||
- | |||
- | <color # | ||
- | Event Ridely will check for before starting fight. If event isn't set, fight will not begin. | ||
- | |||
- | <color # | ||
- | Makes game end from Samus' Ship without a cutscene after killing Mother Brain. | ||
- | |||
- | <color # | ||
- | Make the escape timer work for MB and Mecha regardless if one of them isn't set. | ||
- | |||
- | <color # | ||
- | Make Deorem fight last until one of you dies. | ||
- | |||
- | <color # | ||
- | Make doors unlock right when Imago dies | ||
- | |||
- | <color # | ||
- | Mother Brain' | ||
- | |||
- | <color # | ||
- | Killing Mecha no longer sets a timer. | ||
===== Music Related ===== | ===== Music Related ===== | ||
Line 192: | Line 284: | ||
===== Misc. ===== | ===== Misc. ===== | ||
- | <color #FFA500>0x46476 = 03 20 to 04 E0</ | + | <color # |
- | Makes power bomb tube breakable at any time. | + | Selecting " |
- | <color #FFA500>0x35D58 | + | <color # |
- | Removes slowed physics when grabbed by a Metroid. | + | No exiting ship, jump or footsteps sounds on starting new game. |
+ | |||
+ | <color # | ||
+ | 0x60FA4 = F0 0B to D4 13</ | ||
+ | No longer lose upgrades or suit after escaping Tourain. (You may want to alter the cutscene that plays.) | ||
<color # | <color # | ||
Change to whatever event you'd like the blue ship to activate to. | Change to whatever event you'd like the blue ship to activate to. | ||
+ | |||
+ | <color # | ||
+ | The blue ship always activate. | ||
<color # | <color # | ||
Line 230: | Line 329: | ||
<color # | <color # | ||
Amount Power Bomb drops restore. | Amount Power Bomb drops restore. | ||
+ | |||
+ | <color # | ||
+ | 0x3459C8 = 64 to ?? (Normal)\\ | ||
+ | 0x3459CC = 32 to ?? (Hard)</ | ||
+ | Energy Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459C9 = 5 to ?? (Normal)\\ | ||
+ | 0x3459CD = 2 to ?? (Hard)</ | ||
+ | Missile Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459CA = 2 to ?? (Normal)\\ | ||
+ | 0x3459CE = 1 to ?? (Hard)</ | ||
+ | Super Missile Tank Values | ||
+ | |||
+ | <color # | ||
+ | 0x3459CB = 2 to ?? (Normal)\\ | ||
+ | 0x3459CF = 1 to ?? (Hard)</ | ||
+ | Power Bomb Tank Values | ||
+ | | ||
+ | <color # | ||
+ | 0x3459C1 = 0 to ?? (Missiles)\\ | ||
+ | 0x3459C2 = 0 to ?? (Super Missiles)\\ | ||
+ | 0x3459C3 = 0 to ?? (Power Bombs)</ | ||
+ | Starting Energy/Ammo | ||
<color # | <color # | ||
Line 236: | Line 361: | ||
0x45236 = 04 48 to 02 E0</ | 0x45236 = 04 48 to 02 E0</ | ||
Ship no longer refills energy or ammunition. | Ship no longer refills energy or ammunition. | ||
+ | |||
+ | <color # | ||
+ | All hatches with more than one hit's worth of " | ||
+ | |||
+ | <color # | ||
+ | Amount of hits required to open a blue hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Missiles required to open a red hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Super Missiles required to open a green hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Power bombs required to open a yellow hatch. | ||
+ | |||
+ | <color # | ||
+ | 0805CE54 06 to ??</ | ||
+ | Door Transition speed. | ||
+ | |||
+ | <color #FFA500> 0x5EF8A = 06 48 to 03 E0</ | ||
+ | All door transitions are hatchless variant (Faster) | ||
+ | |||
+ | <color #FFA500> 0x61116 = 08 D1 to C0 46</ | ||
+ | Press B to skip elevator/ | ||
+ | |||
+ | <color #FFA500> 0x345B4A 3C -> ?? </ | ||
+ | number of frames it takes for slow crumble blocks to break | ||
+ | |||
+ | <color # | ||
+ | Makes hard mode always available | ||
+ | |||
+ | <color # | ||
+ | Disables varia suit animation | ||
+ | |||
+ | <color # | ||
+ | 0x600ee = 20 to 00</ | ||
+ | If Gravity Suit has not been acquired, it will not be activated after defeating ruin test | ||
+ | |||
+ | <color # | ||
+ | to\\ | ||
+ | DC = left\\ | ||
+ | D4 = right</ | ||
+ | To change a Chozo statue' |