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zero_mission:hex_changes [2018/05/23 04:15] – [Misc.] cpt.glitch | zero_mission:hex_changes [2020/04/01 22:17] – [Metroid: Zero Mission Hex Tweaks] multi-man | ||
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====== Metroid: Zero Mission Hex Tweaks ====== | ====== Metroid: Zero Mission Hex Tweaks ====== | ||
- | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to preform | + | “Hex Tweaks” are loosely defined as sets of single-or-multiple-byte-changes that can be preformed for desirable effects. There is no clearly-defined upper limit for the number of bytes that can constitute a 'hex tweak' but they are usually less than 16 bytes' worth of changes. Most ZM hex changes are 2 byte changes. All that is needed to perform |
===== Samus Tweaks ====== | ===== Samus Tweaks ====== | ||
Tweaks related directly to Samus. | Tweaks related directly to Samus. | ||
- | <color # | + | <color # |
Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks. | Y start position after loading a new game. To find your value use the following formula. //(64n-1)// Where //N// is the height in blocks. | ||
Line 33: | Line 33: | ||
<color # | <color # | ||
Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF. | Walljump timer, slows Samus' X velocity when near the wall for this many frames. Max is FF. | ||
+ | |||
+ | <color # | ||
+ | Getting damaged no longer resets shinespark timer. | ||
<color # | <color # | ||
Line 44: | Line 47: | ||
<color # | <color # | ||
Allows Samus to stay gripped to a ledge while a power bomb is exploding. | Allows Samus to stay gripped to a ledge while a power bomb is exploding. | ||
+ | |||
+ | <color # | ||
+ | 0x830A = 00 to 30\\ | ||
+ | 0x830D = D0 to D1</ | ||
+ | Gravity does not protect against heat. Only protects against lava if Varia is also equipped. | ||
+ | |||
+ | <color # | ||
+ | Disables Speedboost and Shinespark echoes. | ||
+ | |||
+ | <color # | ||
+ | Disables shinesparking. | ||
+ | |||
+ | ===== Enemy/Boss Tweaks ====== | ||
+ | |||
+ | <color # | ||
+ | 0x1D57C = 03 20 to 05 E0\\ | ||
+ | 0x1D6AE = 03 20 to 04 E0\\ | ||
+ | 0x1D772 = 03 20 to 04 E0\\ | ||
+ | 0x1D84C = 03 20 to 04 E0</ | ||
+ | Makes zipline and button always on. | ||
+ | |||
+ | <color # | ||
+ | Mua spawns even if zipline event is not set. | ||
+ | |||
+ | <color # | ||
+ | Black pirates are weak to all beams. | ||
+ | |||
+ | <color # | ||
+ | Skips Kraid Tourian Statue activating cutscene. | ||
+ | |||
+ | <color # | ||
+ | Skips Ridley Tourian Statue activating cutscene. | ||
+ | |||
+ | <color # | ||
+ | Skips Ridley Encounter cutscene. | ||
+ | |||
+ | <color # | ||
+ | Ridley fight will begin no matter what. | ||
+ | |||
+ | <color # | ||
+ | Event Ridely will check for before starting fight. If event isn't set, fight will not begin. | ||
+ | |||
+ | <color # | ||
+ | Make Deorem fight last until one of you dies. | ||
+ | |||
+ | <color # | ||
+ | Deorem drops no item upon death. | ||
+ | |||
+ | <color # | ||
+ | Make doors unlock right when Imago dies. | ||
+ | |||
+ | <color # | ||
+ | Makes game end from Samus' Ship without a cutscene after killing Mother Brain. | ||
+ | |||
+ | <color # | ||
+ | Mother Brain' | ||
+ | |||
+ | <color # | ||
+ | Make the escape timer work for MB and Mecha regardless if one of them isn't set. | ||
+ | |||
+ | <color # | ||
+ | 0x4CF36 = 11 20 to 03 E0\\ | ||
+ | 0x4CF52 = 0C 48 to 04 E0\\ | ||
+ | 0x4E05A = FE F7 to 01 E0</ | ||
+ | Killing Mecha no longer sets a timer or beeps and unlocks doors quicker. | ||
+ | |||
+ | <color # | ||
+ | Makes power bomb tube breakable at any time. | ||
+ | |||
+ | <color # | ||
+ | Removes slowed physics when grabbed by a Metroid. | ||
+ | |||
+ | <color # | ||
+ | Enemies no longer get stunned when shot. | ||
===== Weapon Related ===== | ===== Weapon Related ===== | ||
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Apply this and lay some bombs for a good time. | Apply this and lay some bombs for a good time. | ||
- | ===== Speed Booster ===== | + | <color #FFA500>0x4F9FE |
- | + | 0x4FA0E 40 19 to C0 46</ | |
- | <color #FFA500>0x8530 | + | Samus speed no longer added to projectile speed like in SM. |
- | Speedbooster stage 1. This increases Samus speed just before activating speedbooster. Make this the lowest of the 3 speedbooster values, (FF is max.) | + | |
- | + | ||
- | <color # | + | |
- | Speedbooster Stage 2. Make this the second lowest value, (FF is max.) | + | |
- | + | ||
- | <color # | + | |
- | Speedbooster stage 3. Make this the largest value. (FF is max.) | + | |
- | + | ||
- | <color # | + | |
- | Disables Speedboost and Shinespark echoes. | + | |
- | + | ||
- | <color # | + | |
- | Disables shinesparking. | + | |
===== Map/ | ===== Map/ | ||
- | <color # | + | <color # |
Disables health alarm. | Disables health alarm. | ||
Line 95: | Line 159: | ||
<color # | <color # | ||
Getting an ability no longer updates map. | Getting an ability no longer updates map. | ||
+ | |||
+ | <color # | ||
+ | World map will not pop up if A is pressed on map screen. | ||
+ | |||
+ | <color # | ||
+ | Always show items collected and timer on pause screen. | ||
+ | |||
+ | <color # | ||
+ | Prevents Jap map tiles from being overwritten in VRAM, making them usable. | ||
<color # | <color # | ||
Line 105: | Line 178: | ||
Disable title screen demos. | Disable title screen demos. | ||
- | ===== Boss/Cutscene Related ===== | + | <color # |
+ | Index of last demo to play, (ex: if you want 4 demos total, set this to 03). | ||
- | <color # | ||
- | Skips Kraid Tourian Statue activating cutscene. | ||
- | |||
- | <color # | ||
- | Skips Ridley Tourian Statue activating cutscene. | ||
- | |||
- | <color # | ||
- | Skips Ridley Encounter cutscene. | ||
- | |||
- | <color # | ||
- | Ridley fight will begin no matter what. | ||
- | |||
- | <color # | ||
- | Event Ridely will check for before starting fight. If event isn't set, fight will not begin. | ||
- | |||
- | <color # | ||
- | Makes game end from Samus' Ship without a cutscene after killing Mother Brain. | ||
- | |||
- | <color # | ||
- | Make the escape timer work for MB and Mecha regardless if one of them isn't set. | ||
- | |||
- | <color # | ||
- | Make Deorem fight last until one of you dies. | ||
- | |||
- | <color # | ||
- | Make doors unlock right when Imago dies | ||
- | |||
- | <color # | ||
- | Mother Brain' | ||
- | |||
- | <color # | ||
- | Killing Mecha no longer sets a timer. | ||
===== Music Related ===== | ===== Music Related ===== | ||
Line 180: | Line 222: | ||
===== Misc. ===== | ===== Misc. ===== | ||
- | <color #FFA500>0x46476 | + | <color #FFA500>0x60F96 |
- | Makes power bomb tube breakable at any time. | + | 0x60FA4 |
- | + | No longer lose upgrades or suit after escaping Tourain. (You may want to alter the cutscene that plays.) | |
- | <color # | + | |
- | Removes slowed physics when grabbed by a Metroid. | + | |
<color # | <color # | ||
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0x45236 = 04 48 to 02 E0</ | 0x45236 = 04 48 to 02 E0</ | ||
Ship no longer refills energy or ammunition. | Ship no longer refills energy or ammunition. | ||
+ | |||
+ | <color # | ||
+ | All hatches with more than one hit's worth of " | ||
+ | |||
+ | <color # | ||
+ | Amount of hits required to open a blue hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Missiles required to open a red hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Super Missiles required to open a green hatch. | ||
+ | |||
+ | <color # | ||
+ | Amount of Power bombs required to open a yellow hatch. | ||
+ | |||
+ | <color # | ||
+ | 0805CE54 06 to ??</ | ||
+ | Door Transition speed. | ||
+ | |||
+ | <color #FFA500> 0x5EF8A = 06 48 to 03 E0</ | ||
+ | All door transitions are hatchless variant (Faster) | ||
+ | |||
+ | <color #FFA500> 0x61116 = 08 D1 to C0 46</ | ||
+ | Press B to skip elevator/ | ||
+ |