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zero_mission:basic_guides:mage [2024/03/23 16:37] – felixwright | zero_mission:basic_guides:mage [2024/03/23 17:13] – felixwright | ||
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FIXME (INCOMPLETE)\\ | FIXME (INCOMPLETE)\\ | ||
- | This wiki has some limitations. Refresh the page if images stop loading. | + | <color orange>This wiki has some limitations. Refresh the page if images stop loading.</ |
- | Note: This guide was made in reference to [[http:// | + | Note: This guide was made in reference to [[http:// |
Quick Links: | Quick Links: | ||
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====== PART 1: MAGE'S EDITORS & OPTIONS | ====== PART 1: MAGE'S EDITORS & OPTIONS | ||
REMINDER: This wiki has some limitations. Refresh the page if images stop loading. | REMINDER: This wiki has some limitations. Refresh the page if images stop loading. | ||
+ | |||
{{zero_mission: | {{zero_mission: | ||
</ | </ | ||
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=== 2. Edit Menu === | === 2. Edit Menu === | ||
- | ^ Name ^ Description | + | ^ Name ^ Description |
- | | BG Editing Mode | Used to edit blocks on background layers and their collision properties (clipdata). | + | | BG Editing Mode | Used to edit blocks on background layers and their collision properties (clipdata). |
- | | Object Editing Mode | Used to edit objects like enemies, doors, and camera scrolls. | + | | Object Editing Mode | Used to edit objects like enemies, doors, and camera scrolls. |
- | | Use Selected Clipdata | + | | Use Selected Clipdata |
- | | Undo | Steps back edits one at a time. MAGE can remember up to 100 edits. | + | | Undo | Steps back edits one at a time. MAGE can remember up to 100 edits. |
- | | Redo | Steps forward edits one at a time. MAGE can remember up to 100 edits. | + | | Redo | Steps forward edits one at a time. MAGE can remember up to 100 edits. |
- | | BG 0 | Place blocks on Background layer 0. BG0 is a very special layer, but most of the time it's on top. | | + | | BG 0 | Place blocks on Background layer 0. BG0 is a very special layer, but most of the time it's on top. | |
- | | BG 1 | Place blocks on Background layer 1. BG1 is where all the blocks samus and enemies collide with should be. | + | | BG 1 | Place blocks on Background layer 1. BG1 is where all the blocks samus and enemies collide with should be. |
- | | BG 2 | Place blocks on Background layer 2. BG2 is for blocks behind samus and enemies, like plants or rocks for scenery. | + | | BG 2 | Place blocks on Background layer 2. BG2 is for blocks behind samus and enemies, like plants or rocks for scenery. |
- | | Clipdata | + | | Clip | "Clip Data." Set the type of block used at that X/Y position in the room. Clip can be edited with one layer simultaneously. (ex: Edit BG1 & Clip) | |
Note: You cannot use both BG editing mode and Object editing mode at the same time. You pick one or the other | Note: You cannot use both BG editing mode and Object editing mode at the same time. You pick one or the other | ||
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=== 12. Header Editor === | === 12. Header Editor === | ||
+ | ADD IMAGE TODO | ||
+ | |||
+ | BACKGROUND DATA | ||
+ | ^ | ||
+ | | Tileset | ||
+ | | Transparency | ||
+ | | BG3 Scroll | ||
+ | | Effect | ||
+ | | Effect Y Pos | Show/Hide Sprites (enemies and objects with AI, e.g. morph ball item) | | ||
+ | |||
+ | POINTER | ||
+ | | BG0 | Show/Hide Sprite Outlines (actual position of the objects/ | ||
+ | | BG1 | Show/Hide Doors (objects used to link rooms) | ||
+ | | BG2 | Show/Hide Scrolls (objects used to restrict the player camera) | ||
+ | | BG3 | Show/Hide Sprites (enemies and objects with AI, e.g. morph ball item) | | ||
+ | | CLIP | Show/Hide Sprite Outlines (actual position of the objects/ | ||
+ | |||
+ | PROP (BG PROPERTY) | ||
+ | | BG0 | Show/Hide Doors (objects used to link rooms) | ||
+ | | BG1 | Show/Hide Scrolls (objects used to restrict the player camera) | ||
+ | | BG2 | Show/Hide Sprites (enemies and objects with AI, e.g. morph ball item) | | ||
+ | | BG3 | Show/Hide Sprite Outlines (actual position of the objects/ | ||
+ | |||
+ | SPRITESET DATA | ||
+ | |||
+ | POINTER | ||
+ | | DEFAULT | ||
+ | | FIRST | Show/Hide Scrolls (objects used to restrict the player camera) | ||
+ | | SECOND | ||
+ | |||
+ | SET | ||
+ | | DEFAULT | ||
+ | | FIRST | Show/Hide Doors (objects used to link rooms) | ||
+ | | SECOND | ||
+ | |||
+ | EVENT | ||
+ | | FIRST | Show/Hide Sprites (enemies and objects with AI, e.g. morph ball item) | | ||
+ | | SECOND | ||
+ | |||
+ | MISCELLANEOUS | ||
+ | | MAP X | Show/Hide Doors (objects used to link rooms) | ||
+ | | MAP Y | Show/Hide Scrolls (objects used to restrict the player camera) | ||
+ | | MUSIC | Show/Hide Sprites (enemies and objects with AI, e.g. morph ball item) | | ||
+ | |||
+ | ^ | ||
+ | | AREA | Show/Hide Sprite Outlines (actual position of the objects/ | ||
+ | | ROOM | Show/Hide Doors (objects used to link rooms) | ||
+ | | OFFSET | ||
+ | | APPLY | Show/Hide Doors (objects used to link rooms) | ||
+ | | CLOSE | Show/Hide Scrolls (objects used to restrict the player camera) | ||
\\ | \\ | ||
\\ | \\ |