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super:hex_tweaks [2018/03/15 14:37] – [Miscellaneous] Intro text skip smileuser96 | super:hex_tweaks [2023/04/27 05:46] – [Miscellaneous] croc (super)missile reactions, courtesy of neen caauyjdp | ||
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<color # | <color # | ||
Adjusts how quickly [[super: | Adjusts how quickly [[super: | ||
+ | |||
+ | <color # | ||
+ | Allows [[super: | ||
+ | ===== Samus' Palette ===== | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | Expands Samus' charge palette table to use the allotted amount of space (shared with the Samus death sequence). By default, only the first three palette lines are read and then played backwards. This change increases the number of unique palette lines Samus can use when charging. Of the given 8 lines in smile, only 6 can be used after this change ( as apposed to the previous 3 ) | ||
+ | (found by Mentlegen) | ||
===== Bombs, power bombs, morph ball and spring ball ===== | ===== Bombs, power bombs, morph ball and spring ball ===== | ||
<color # | <color # | ||
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<color # | <color # | ||
Disables the pseudo screw attack, which happens if [[super: | Disables the pseudo screw attack, which happens if [[super: | ||
+ | |||
+ | <color # | ||
+ | The end of the arm cannon no longer opens up when you select weapons on the hud(found by SmileUser).\\ | ||
===== Speed booster ===== | ===== Speed booster ===== | ||
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<color # | <color # | ||
Greatly reduces the waiting time until player has control of [[super: | Greatly reduces the waiting time until player has control of [[super: | ||
+ | |||
+ | <color # | ||
+ | Causes the speed booster palette to loop in a similar manner to when samus is charging (found my Mentlegen) | ||
===== Space jump ===== | ===== Space jump ===== | ||
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Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | Spinning jumps descend slower than usual with space jump equipped. Space jumping can be done by simply holding jump button. In water or lava, space jump sinks very slow; leaving the spinning animation makes [[super: | ||
- | <color #FFA500>8249E - 9D 9E 10 26 to EA EA EA EA</ | + | <color #FFA500>824A0 - 10 26 to 80 0F</ |
Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | Space jumping in the air behaves normally. Underwater, space jumps can be done quicker and at any time, even after falling long distances.\\ | ||
- | <color # | + | <color # |
Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.\\ | ||
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Space jump works underwater/ | Space jump works underwater/ | ||
- | <color # | + | <color # |
- | <color #FFA500>824BE - 8F 2D B4 09 to EA EA EA EA</ | + | <color #FFA500>824C2 - F0 04 to EA EA </ |
Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | Space jumps remain in-place at the peak of the jump or when the jump button is released, can be done quicker and also by holding the jump button. Fire [[super: | ||
- | <color #FFA500>81E98 - 02 to ??</ | + | <color #FFA500>81E97 - 80 02 to ?? ??</ |
- | <color #FFA500>81E9C - 00 to ??</ | + | <color #FFA500>81E9B - 80 00 to ?? ??</ |
- | Adjusts how quickly you can repeatedly use space jump. 00 = more frequently, 02 = standard, 04 = less frequently, etc. (found by Black Falcon)\\ | + | Adjusts how quickly you can repeatedly use space jump. For air, 80 00 = more frequently, |
+ | Note that the values are in reverse byte order; i.e. 80 02 is read by the game as 0280\\ | ||
- | <color #FFA500>81E9A - 05 to ??</ | + | <color #FFA500>81E99 - 00 05 to ?? ??</ |
- | <color #FFA500>81E9E - 05 to ??</ | + | <color #FFA500>81E9D - 00 05 to ?? ??</ |
- | Adjusts how long [[super: | + | Adjusts how long [[super: |
+ | Note that the values are in reverse byte order; i.e. 00 05 is read by the game as 0500\\ | ||
===== Samus' ship ===== | ===== Samus' ship ===== | ||
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<color # | <color # | ||
Blinking speed of square on mini-map that [[super: | Blinking speed of square on mini-map that [[super: | ||
+ | |||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | Palette used by unexplored tiles on the minimap. Increments of 4.\\ | ||
+ | |||
+ | <color # | ||
+ | <color # | ||
+ | <color # | ||
+ | Palette used by explored tiles on the minimap. Increments of 4.\\ | ||
<color # | <color # | ||
- | HUD icons use different colors instead of green/super missile door colors when selected. 20 = yellow/ | + | HUD icons use different colors instead of green/super missile door colors when selected |
+ | - 20 = yellow/ | ||
+ | - 08 = weird pink color\\ | ||
+ | - 0C = weird blue color\\ | ||
+ | - 1C = orange and yellow | ||
+ | - 04 = grey color\\ | ||
+ | - 14 = no color change on select\\ | ||
+ | - 18 = color varies depending on room's loaded palette\\ | ||
<color # | <color # | ||
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<color # | <color # | ||
<color # | <color # | ||
- | <color # | + | <color # |
- | <color # | + | <color # |
The pause screen map scrolls much more smoothly (found by DSO).\\ | The pause screen map scrolls much more smoothly (found by DSO).\\ | ||
+ | |||
+ | <color # | ||
+ | Stops the animation of the title screen between phases from loading game from emulator after the 1994 up until the full title screen itself. It still does everything else and displays the title screen instead of the animation and still without the game title 'SUPER METROID' | ||
===== FX1, graphics and other visual effects ===== | ===== FX1, graphics and other visual effects ===== | ||
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Removes Gravity suit's protection against heated rooms, meaning that Gravity suit can be collected first without making Varia useless (found by Jathys).\\ | Removes Gravity suit's protection against heated rooms, meaning that Gravity suit can be collected first without making Varia useless (found by Jathys).\\ | ||
- | <color # | + | <color # |
Varia suit and Gravity suit behave like regular items when collected (bypasses the sound, flash, and moving [[super: | Varia suit and Gravity suit behave like regular items when collected (bypasses the sound, flash, and moving [[super: | ||
+ | Updated to also refresh Samus' palette, change these bytes to EA EA EA EA instead of 22 BA DE 91 for the original tweak.\\ | ||
<color # | <color # | ||
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Crumbling Chozo statue check for bombs in equipped items. Change to whatever item you want (found by DSO).\\ | Crumbling Chozo statue check for bombs in equipped items. Change to whatever item you want (found by DSO).\\ | ||
- | <color # | + | <color # |
Stops the blue palette swaps during the zoomed-in title intro. Only useful if you're changing the title screen' | Stops the blue palette swaps during the zoomed-in title intro. Only useful if you're changing the title screen' | ||
+ | |||
+ | <color # | ||
+ | to\\ | ||
+ | 60 FF FF FF FF FF FF FF 60 FF FF FF FF FF FF FF 60 FF FF FF FF FF FF FF</ | ||
+ | Silences the baby metroid sounds on the title screen. (Found by Moehr).\\ | ||
<color # | <color # | ||
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3396D - A9 88 00 to A9 ?? ??</ | 3396D - A9 88 00 to A9 ?? ??</ | ||
X and Y coordinates of the Phantoon statue.\\ | X and Y coordinates of the Phantoon statue.\\ | ||
+ | |||
+ | <color # | ||
+ | Fixes WS sparks setting themselves invisible if the area main boss isn't dead.\\ | ||
+ | |||
+ | <color # | ||
+ | Mutes all music in the game. (Found by Zeke)\\ | ||
+ | |||
+ | <color # | ||
+ | Enemy respawn timer.\\ | ||
+ | |||
+ | <color # | ||
+ | Speedboost damage value. Mind your endianness! (F4 01 = $01F4).\\ | ||
+ | |||
+ | <color # | ||
+ | Shinespark damage value. Mind your endianness! (2C 01 = $012C).\\ | ||
+ | |||
+ | <color # | ||
+ | Screw attack damage value. Mind your endianness! (D0 07 = $07D0).\\ | ||
+ | |||
+ | <color # | ||
+ | Psuedo screw attack damage value. Mind your endianness! (C8 00 = $00C8).\\ | ||
+ | |||
+ | <color # | ||
+ | Walking version of Robo enemy is always on. Now you can edit your info files in RF too so that the question in the box is answered. (Found by Moehr)\\ | ||
+ | |||
+ | <color # | ||
+ | Crocomire invulnerable to missiles\\ | ||
+ | <color # | ||
+ | Crocomire invulnerable to supers\\ | ||
+ |