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return_of_samus:hex_changes [2022/08/07 03:21] – Alpha Metroid aggressiveness tweak rt-55j | return_of_samus:hex_changes [2022/08/14 01:48] – Pipe Bug tweaks rt-55j | ||
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Centers Samus' horizontal position during movement where the screen scrolls horizontally. | Centers Samus' horizontal position during movement where the screen scrolls horizontally. | ||
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- | Samus runs faster on the ground. | ||
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- | Morph ball rolls faster on the ground. | ||
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- | Samus moves faster in air. | ||
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Adjusts damage that respawning blocks do to Samus. | Adjusts damage that respawning blocks do to Samus. | ||
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+ | ==== Speeds ==== | ||
+ | <color # | ||
+ | <color # | ||
+ | Samus runs faster on the ground. | ||
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+ | <color # | ||
+ | <color # | ||
+ | Morph ball rolls faster on the ground. | ||
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+ | <color # | ||
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+ | Samus moves faster in air. | ||
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===== Weapons ===== | ===== Weapons ===== | ||
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Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | Changes the amount of time it takes for a bomb to explode. Change this to 30 for Super Metroid' | ||
+ | ==== Wave Beam ==== | ||
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Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | Makes the Wave Beam use an alternate movement table (looks like a discount Spazer when motion blur is on). | ||
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Wave Beam doesn' | Wave Beam doesn' | ||
+ | ==== Spazer ==== | ||
<color # | <color # | ||
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===== Enemies & Bosses ===== | ===== Enemies & Bosses ===== | ||
+ | <color # | ||
+ | Adjusts the number of pipe bugs that can come out of a pipe bug spawner. | ||
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+ | <color # | ||
+ | Makes it so pipe bug spawners can spawn an infinite amount of pipe bugs. | ||
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+ | <color # | ||
+ | 0x9CFF: C2 -> 49</ | ||
+ | Makes the Gullugg enemy go counter-clockwise instead of clockwise, by changing which velocity tables they use. | ||
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+ | <color # | ||
+ | Adjust duration in frames of the Metroids' | ||
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+ | ==== Alpha Metroid ==== | ||
<color # | <color # | ||
0xACDB: 14 -> yy</ | 0xACDB: 14 -> yy</ | ||
Adjust lunge and wait periods of the Alpha Metroid. " | Adjust lunge and wait periods of the Alpha Metroid. " | ||
+ | |||
+ | ==== Zeta Metroid ==== | ||
+ | <color # | ||
+ | Make the Zeta Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB61F: 20 -> 38</ | ||
+ | Adjust the wait interval after firing a fireball. (The second byte is an ASM tweak to prevent a graphical glitch that can occur when the other value is too high.) | ||
+ | |||
+ | ==== Omega Metroid ==== | ||
+ | |||
+ | <color # | ||
+ | Adjust the wait interval after making a swoop. | ||
+ | |||
+ | <color # | ||
+ | Make the Omega Metroid chase Samus less aggressively. | ||
+ | |||
+ | <color # | ||
+ | 0xB9D9: 14 -> ??\\ | ||
+ | 0xB9DD: 28 -> ??\\ | ||
+ | 0xB9E1: 40 -> ??\\ | ||
+ | 0xB9E5: 60 -> ??</ | ||
+ | Adjust the duration in frames of the Omega Metroid' | ||
+ | |||
+ | ==== Metroid Queen ==== | ||
<color # | <color # |