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metroid:basic_guides:faq [2017/12/11 18:47] – [Editroid 4.0a Known Bugs] scout1297metroid:basic_guides:faq [2017/12/11 18:48] – [Editroid 4.0a Known Bugs] scout1297
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 While not a FAQ thing, we don't want you asking/telling about these bugs unless you found out something new about one of them. While not a FAQ thing, we don't want you asking/telling about these bugs unless you found out something new about one of them.
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 <color #FFAA88>**Tile Physics Not Working in Test Rooms:**</color> <color #FFAA88>**Tile Physics Not Working in Test Rooms:**</color>
  
 The offspring of snarf's laziness about not testing features. Tile Physics changes made within Editroid do not take effect in game if you are testing a room using the Test Room Tool. If the hack is played normally and not as a test room, the changes take effect. The offspring of snarf's laziness about not testing features. Tile Physics changes made within Editroid do not take effect in game if you are testing a room using the Test Room Tool. If the hack is played normally and not as a test room, the changes take effect.
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 <color #FFAA88>**Custom Scripts not Working:**</color> <color #FFAA88>**Custom Scripts not Working:**</color>
  
 Some custom scripts do not work. A more complete list of working and not-working scripts will be added soon(tm). Some custom scripts do not work. A more complete list of working and not-working scripts will be added soon(tm).
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 <color #FFAA88>**"Stair" Physics:**</color> <color #FFAA88>**"Stair" Physics:**</color>
  
 Since snarf helped with Rogue Dawn, certain tiles were named SlopeRight, SlopeLeft, and SlopeTop. These are not included Tile types and are actually Solid Tiles. Since snarf helped with Rogue Dawn, certain tiles were named SlopeRight, SlopeLeft, and SlopeTop. These are not included Tile types and are actually Solid Tiles.
metroid/basic_guides/faq.txt · Last modified: 2017/12/12 15:28 by scout1297