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general:guides:hxd_guide

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general:guides:hxd_guide [2018/05/25 02:27] nodever2general:guides:hxd_guide [2018/06/05 12:34] mccad
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 So we're at address ''0x52888''. The text cursor should be blinking to the left of ''1D''. Select 1D, and type 14. Your cursor should now be blinking to the left of ''2F''. Select 2F, and replace it with E0. Save your changes with Ctrl + S. You have just performed a hex tweak! Open your ROM in an emulator, and reduce samus' energy below 30. There should no longer be a low energy alarm. So we're at address ''0x52888''. The text cursor should be blinking to the left of ''1D''. Select 1D, and type 14. Your cursor should now be blinking to the left of ''2F''. Select 2F, and replace it with E0. Save your changes with Ctrl + S. You have just performed a hex tweak! Open your ROM in an emulator, and reduce samus' energy below 30. There should no longer be a low energy alarm.
 +
 +________________________________________________________________________
 +====PC and SNES addresses====
 +
 +Because HxD uses PC addresses, and the majority of documentation for SNES games is written with SNES addresses, it's important to know the distinction between the two. PC addresses start at ''$0:0000'', while SNES addresses start at ''$80:8000''. Every SNES bank starts at ''$8000'', while PC banks start at ''0000''. To know at a glance whether or not an address is a SNES or PC address, know that Super Metroid, as well as just about every other SNES game, never comes close to reaching ''$80:8000'' in PC, so any address starting there or beyond is very likely a SNES address. The two can easily be converted using the tool Lunar Address
 +
 +**Examples:**
 +
 +^ PC address ^ SNES address ^
 +| $0:4000    | $80:C000     |
 +| $0:9500    | $81:0500     |
 +| $7:FFFF    | $8F:FFFF     |
general/guides/hxd_guide.txt · Last modified: 2022/12/07 12:03 by felixwright