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zero_mission:locations:samus_graphics

Table

Address DecimalDescription
POWER SUIT PALETTES
0x2376A82324136Power Suit Palette
0x2376C82324168Power Jump Glow
0x2378482324552Power Unmorph Glow #1
0x2378682324584Power Unmorph Glow #2
0x237A082325000Power Save Glow #1
0x237A282325032Power Save Glow #2
0x237A482325064Power Save Glow #3
0x237A682325096Power Short Beam Charge #1
0x237A882325128Power Short Beam Charge #2
0x237AA82325160Power Long Beam Charge #1
0x237AC82325192Power Long Beam Charge #2
0x237AE82325224Power Ice Beam Charge #1
0x237B082325256Power Ice Beam Charge #2
0x237B282325288Power Wave Beam Charge #1
0x237B482325320Power Wave Beam Charge #2
0x237B682325352Power Plasma Beam Charge #1
0x237B882325384Power Plasma Beam Charge #2
0x237BA82325416Power Mystery Beam Charge #1
0x237BC82325448Power Mystery Beam Charge #2
0x2377082324232Power Short Beam Shot
0x2377282324264Power Long Beam Shot
0x2377482324296Power Ice Beam Shot
0x2377682324328Power Wave Beam Shot
0x2377882324360Power Plasma Beam Shot
0x2377A82324392Power Hurt #1
0x2377C82324424Power Hurt #2
0x2377E82324456Power Speedbooster #1
0x2378082324488Power Speedbooster #2
0x2378282324520Power Speedbooster #3
VARIA SUIT PALETTES
0x237BE82325480Varia Suit Palette
0x237D882325896Varia Unmorph Glow #1
0x237DA82325928Varia Unmorph Glow #2
0x237DC82325960Varia Save Glow #1
0x237DE82325992Varia Save Glow #2
0x237D082326024Varia Save Glow #3
0x237C082325512Varia Jump Glow
0x237E282326056Varia Short Beam Charge #1
0x237E482326088Varia Short Beam Charge #2
0x237E682326120Varia Long Beam Charge #1
0x237E882326152Varia Long Beam Charge #2
0x237EA82326184Varia Ice Beam Charge #1
0x237EC82326216Varia Ice Beam Charge #2
0x237EE82326248Varia Wave Beam Charge #1
0x237F082326280Varia Wave Beam Charge #2
0x237F282326312Varia Plasma Beam Charge #1
0x237F482326344Varia Plasma Beam Charge #2
0x237F682326376Varia Mystery Beam Charge #1
0x237F882326408Varia Mystery Beam Charge #2
0x237C482325576Varia Short Beam Shot
0x237C682325608Varia Long Beam Shot
0x237C882325640Varia Ice Beam Shot
0x237CA82325672Varia Wave Beam Shot
0x237CC82325704Varia Plasma Beam Shot
0x237CE82325736Varia Hurt #1
0x237D082325768Varia Hurt #2
0x237D282325800Varia Speedbooster #1
0x237D482325832Varia Speedbooster #2
0x237D682325864Varia Speedbooster #3
GRAVITY SUIT PALETTES
0x2383C82327496Gravity Suit Palette
0x2385682327912Gravity Unmorph Glow #1
0x2385882327944Gravity Unmorph Glow #2
0x2385A82327976Gravity Save Glow #1
0x2385C82328008Gravity Save Glow #2
0x2385E82328040Gravity Save Glow #3
0x2383E82327528Gravity Jump glow
0x2386082328072Gravity Short Beam Charge #1
0x2386282328104Gravity Short Beam Charge #2
0x2386482328136Gravity Long Beam Charge #1
0x2386682328168Gravity Long Beam Charge #2
0x2386882328200Gravity Ice Beam Charge #1
0x2386A82328232Gravity Ice Beam Charge #2
0x2386C82328264Gravity Wave Beam Charge #1
0x2386E82328296Gravity Wave Beam Charge #2
0x2387082328328Gravity Plasma Beam Charge #1
0x2387282328360Gravity Plasma Beam Charge #2
0x2387482328392Gravity Mystery Beam Charge #1
0x2387682328424Gravity Mystery Beam Charge #2
0x2384282327592Gravity Short Beam Shot
0x2384482327624Gravity Long Beam Shot
0x2384682327656Gravity Ice Beam Shot
0x2384882327688Gravity Wave Beam Shot
0x2384A82327720Gravity Plasma Beam Shot
0x2384C82327752Gravity Hurt #1
0x2384E82327784Gravity Hurt #2
0x2385082327816Gravity Speedbooster #1
0x2385282327848Gravity Speedbooster #2
0x2385482327880Gravity Speedbooster #3
ZERO SUIT PALETTES
0x2387E82328552Zero Suit Palette
0x2388082328584Zero Jump Glow
0x2388882328712Zero Pistol Shot
0x2388E82328808Zero Hurt
0x2389282328872Zero Save Glow #1
0x2389482328904Zero Save Glow #2
0x2389682328936Zero Save Glow #3

Various Notes

- All of samus' graphics offsets end in $8.

- Power Hurt #2 is used in heat rooms, as well as for weak lava/strong lava/acid damage.

- Speedbooster palettes are also used for shinesparks.

- Screw attack alternates between Suit Palette and Suit-specific Hurt #2 every frame.

- Suit-specific Hurt #1 and Hurt #2 are used for shinespark impacts.

- Combinations of beams will use the dominant beam palette, Meaning for example that jump glows with Ice beam will alternate from Ice #2 to Wave #1, back to Ice #2, and then the suit palette.

- The Jump-Glow palettes while a beam is charged alternate from Beam Charge #2, Next Beam Charge #1, back to Beam Charge #2, and then back to the suit's standard jump-glow palette.

- Charge Glow palettes alternate from Beam Charge 1, Beam Charge 2, back to Beam Charge 1, and then back to the suit's standard suit palette.

Graphical Diagrams

zero_mission/locations/samus_graphics.txt · Last modified: 2018/07/15 14:49 by felixwright