This is an old revision of the document!
idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer
For messages like “SAVE ROOM,” “RECHARGE ROOM,” “MAP ROOM,” etc. GFX offset: 2f7c90 Palette offset: 2f7d94
For Area Transitions: GFX offset: 2f7c90 Palette offset: 2f7db4???
For messages like “Save Game?”, “Weapons and Energy Fully Restored,” “Map Data Downloaded,” etc. GFX offset: 2cb304 Palette offset: 2cb530