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zero_mission:locations:message_graphics
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zero_mission:locations:message_graphics [2020/01/09 23:49] – created felixwright
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 +idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer
  
 +For messages like "SAVE ROOM," "RECHARGE ROOM," "MAP ROOM," etc.
 +GFX offset: 2f7c90
 +Palette offset: 2f7d94
 +
 +For Area Transitions:
 +GFX offset: 2f7c90
 +Palette offset: 2f7db4???
 +
 +For messages like "Save Game?", "Weapons and Energy Fully Restored," "Map Data Downloaded," etc.
 +GFX offset: 2cb304
 +Palette offset: 2cb530
zero_mission/locations/message_graphics.txt · Last modified: 2024/03/23 22:01 by felixwright