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“Where dreams are born, crushed, and converted to base16”

zero_mission:locations:message_graphics

idk the importance of having text-related sprites in rooms but it seems like every save station has sprite 74 in it, maybe because of secondary sprite E being the yes/no pointer

For messages like “SAVE ROOM,” “RECHARGE ROOM,” “MAP ROOM,” etc. GFX offset: 2f7c90 Palette offset: 2f7d94

For Area Transitions: GFX offset: 2f7c90 Palette offset: 2f7db4???

For messages like “Save Game?”, “Weapons and Energy Fully Restored,” “Map Data Downloaded,” etc. GFX offset: 2cb304 Palette offset: 2cb530

zero_mission/locations/message_graphics.txt · Last modified: 2020/01/09 23:49 by felixwright